Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3284 / 8462

May 14, 2018, 16:32 (GMT)
Remove DNADEPRECATED Scene->gpd from library_query.c

Deprecated DNA shall only be used in readfile?versionning code...
May 14, 2018, 16:32 (GMT)
Add missing Object parent pointer from bGPLayer to library_query.
May 14, 2018, 16:27 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 14, 2018, 16:18 (GMT)
Cleanup: Modify comments
May 14, 2018, 16:07 (GMT)
Cleanup: Add Comments
May 14, 2018, 15:41 (GMT)
Fix crash opening 01_015_A.lighting.blend - DL_INDEX3 displist have a single normal, not one per vertex!
May 14, 2018, 15:19 (GMT)
View 3D: Use Z Key for "geometry occlusion" toggle

Note: The header doesn't update until you mouse hover it.
May 14, 2018, 14:35 (GMT)
Fix error in MESH_OT_edge_face_add changes

Context sensitive create also needs to check selected vertices.

Also correct indentation.
May 14, 2018, 14:25 (GMT)
Fix error moving pivot

Missed updating keymap RNA paths.
May 14, 2018, 14:15 (GMT)
Fix merge error
May 14, 2018, 14:11 (GMT)
Fix UI failing for vertex paint
May 14, 2018, 14:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
release/scripts/startup/bl_ui/space_view3d.py
May 14, 2018, 13:56 (GMT)
Multi-Objects: MESH_OT_vert_connect_path by Falk David

With a few changes:
* Use space after if.
* Skip for loop when no selected vertices.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3349
May 14, 2018, 13:47 (GMT)
Multi-Objects: MESH_OT_edge_face_add by Guy Boicey

With changes by Dalai Felinto:
* Indentation
* Skip for loop when no vert/edge are selected

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3233
May 14, 2018, 13:42 (GMT)
COW Fix: The "layers used" display for armatures did not update after bones were moved between layers

Previously, the "layers_used" value was getting updated by the drawing code.
However, when using copy on write, the drawing code gets evaluated copies of
the armature data instead of the original data, so any updates here fail to
get flushed to the original data, hence the lack of updates in the UI.

Fixed by moving the calculation to RNA when setting bone layers, as it should
have been done originally. (The one downside to this is if we set individual
layer memberships one by one - this could be slower as the recalc would have to
happen each time this changes).
May 14, 2018, 13:42 (GMT)
Fix: With no bones selected, move bones to layer operator would display garbage layer set

Was using uninitialised memory
May 14, 2018, 13:42 (GMT)
Fix: POSE_OT_select_constraint_target now works with copy on write
May 14, 2018, 13:26 (GMT)
MESH_OT_select_mirror: Only report when something to report

Inspired by D3299.
May 14, 2018, 13:23 (GMT)
Multi- Objects: MESH_OT_select_face_by_sides by Rainer Trummer

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3301
May 14, 2018, 13:22 (GMT)
fix for inflow with subframes/adaptive time steps
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021