Blender Git Loki

Kaikki Blender Git kommitit.

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January 7, 2018, 19:15 (GMT)
Fix problem with drawing flags
January 7, 2018, 17:09 (GMT)
WIP: More work on fill using new drawing method
January 7, 2018, 16:46 (GMT)
Apply new shader to old draw method

(used in modal operators like fill, primitives or interpolate)
January 7, 2018, 16:31 (GMT)
Missing in previous commit
January 7, 2018, 16:22 (GMT)
WIP: Reorganize parameters in old draw mode

The list of parameters was too long and it's better pass a struct.

This is the first step to use the new shaders with the same functions of Draw manager. This is used in interpolations, filling and primitives while the operator is running.
January 7, 2018, 13:01 (GMT)
Sparser edge drawing for grooms to reduce visual clutter.
January 7, 2018, 12:31 (GMT)
Shape binding for groom curves to the scalp mesh surface using face groups.

Face groups are used for now to define the origin of a groom bundle. This
is probably going to be replaced at some point with a dedicated surface
graph/mesh, but is much easier to implement and gives sufficient functionality.

When a face map is selected as the basis of a hair bundle it will update
the curve shape automatically. In the future this should perhaps be an
optional step (user operator) because it destructively changes existing
shapes.
January 7, 2018, 10:59 (GMT)
New Weight Invert operator

This operator invert the weights of the strokes.
January 6, 2018, 19:17 (GMT)
Make weight paint vertices smaller
January 6, 2018, 16:02 (GMT)
UI: Change Simplify Name
January 6, 2018, 15:41 (GMT)
Fix T47212: Luminance Key not working with HDR and out-of-gamut ranges.

Differential Revision: https://developer.blender.org/D2981
January 6, 2018, 15:41 (GMT)
Fix T47212: incorrect luma coefficients for Luminance Key node.

Differential Revision: https://developer.blender.org/D2982
January 6, 2018, 15:38 (GMT)
fix T52831 removed enforcement of matrix decomposition when animations are exported
January 6, 2018, 15:34 (GMT)
Fix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too.

Best guess is that cuInit() somehow interferes with the AMD graphics driver
on Windows, and switching the initialization order to do OpenCL first seems
to solve the issue.
January 6, 2018, 15:15 (GMT)
Fix T53650: remove hard limits on force field size and max distance.

Differential Revision: https://developer.blender.org/D2987
January 6, 2018, 13:17 (GMT)
Enable Draw on Back for fill Brushes
January 6, 2018, 09:56 (GMT)
Merge branch 'blender2.8' into greasepencil-object
January 6, 2018, 09:53 (GMT)
Scale stroke thickness when scale stroke

Now when scale a stroke, the thickness is scale to.

The operator to scale only thickness is available too using Shift+S
January 5, 2018, 21:17 (GMT)
Outliner: Rename "Master Collection Tree" to "Collections"

This is part of T53495.
January 5, 2018, 20:23 (GMT)
Outliner: Support multiple-objects drag'n'drop into collections

We now can drag multiple objects at once in the outliner. You we restricted to
working within a single outliner. Be sure to drag from the objects name, not
from its icon (otherwise it will try to parent it).

We don't use the same drag'n'drop system as IDs here. Which although I dislike
allowed for this solution to be local, and not dependent on the entire
drag'n'drop system of Blender.

This is a feature Andy Goralczyk has requested a long time ago.
Kudos for him for his request.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021