Revision c9fb4c8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 7, 2018, 19:15 (GMT) |
Fix problem with drawing flags |
Revision f59bbc8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 7, 2018, 17:09 (GMT) |
WIP: More work on fill using new drawing method |
Revision 7bca6c0 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 7, 2018, 16:46 (GMT) |
Apply new shader to old draw method (used in modal operators like fill, primitives or interpolate) |
Revision 607b725 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 7, 2018, 16:31 (GMT) |
Missing in previous commit |
Revision b31f3c5 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 7, 2018, 16:22 (GMT) |
WIP: Reorganize parameters in old draw mode The list of parameters was too long and it's better pass a struct. This is the first step to use the new shaders with the same functions of Draw manager. This is used in interpolations, filling and primitives while the operator is running. |
January 7, 2018, 13:01 (GMT) |
Sparser edge drawing for grooms to reduce visual clutter. |
January 7, 2018, 12:31 (GMT) |
Shape binding for groom curves to the scalp mesh surface using face groups. Face groups are used for now to define the origin of a groom bundle. This is probably going to be replaced at some point with a dedicated surface graph/mesh, but is much easier to implement and gives sufficient functionality. When a face map is selected as the basis of a hair bundle it will update the curve shape automatically. In the future this should perhaps be an optional step (user operator) because it destructively changes existing shapes. |
Revision 0562da8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 7, 2018, 10:59 (GMT) |
New Weight Invert operator This operator invert the weights of the strokes. |
Revision bb809c2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 6, 2018, 19:17 (GMT) |
Make weight paint vertices smaller |
Revision 33b0d64 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 6, 2018, 16:02 (GMT) |
UI: Change Simplify Name |
January 6, 2018, 15:41 (GMT) |
Fix T47212: Luminance Key not working with HDR and out-of-gamut ranges. Differential Revision: https://developer.blender.org/D2981 |
January 6, 2018, 15:41 (GMT) |
Fix T47212: incorrect luma coefficients for Luminance Key node. Differential Revision: https://developer.blender.org/D2982 |
Revision a123daf by Gaia Clary / Bastien Montagne (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2018, 15:38 (GMT) |
fix T52831 removed enforcement of matrix decomposition when animations are exported |
Revision 1f50f06 by Mathieu Menuet / Bastien Montagne (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2018, 15:34 (GMT) |
Fix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too. Best guess is that cuInit() somehow interferes with the AMD graphics driver on Windows, and switching the initialization order to do OpenCL first seems to solve the issue. |
January 6, 2018, 15:15 (GMT) |
Fix T53650: remove hard limits on force field size and max distance. Differential Revision: https://developer.blender.org/D2987 |
Revision 4b644ea by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 6, 2018, 13:17 (GMT) |
Enable Draw on Back for fill Brushes |
Revision a21a04e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 6, 2018, 09:56 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 6178397 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 6, 2018, 09:53 (GMT) |
Scale stroke thickness when scale stroke Now when scale a stroke, the thickness is scale to. The operator to scale only thickness is available too using Shift+S |
January 5, 2018, 21:17 (GMT) |
January 5, 2018, 20:23 (GMT) |
Outliner: Support multiple-objects drag'n'drop into collections We now can drag multiple objects at once in the outliner. You we restricted to working within a single outliner. Be sure to drag from the objects name, not from its icon (otherwise it will try to parent it). We don't use the same drag'n'drop system as IDs here. Which although I dislike allowed for this solution to be local, and not dependent on the entire drag'n'drop system of Blender. This is a feature Andy Goralczyk has requested a long time ago. Kudos for him for his request. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021