Revision 9d501d2 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 3, 2018, 11:48 (GMT) |
Fix T52871: beauty fill error Only lock tri's facing different directions. Needed because scanfill creates zero area faces. |
Revision 1b61305 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 3, 2018, 11:48 (GMT) |
Beauty fill was skipping small faces |
Revision e79e0c7 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 3, 2018, 11:48 (GMT) |
Correct gtest error in recent beautify change |
Revision 4a457d4 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 3, 2018, 11:48 (GMT) |
Polyfill Beautify: half-edge optimization Was using an edge hash for triangle -> edge lookups, updating triangle indices for each edge-rotation. Replace this with half-edge which can rotate edges much more simply, writing triangles back once the solution has been calculated. Gives ~33% speedup in own tests. |
Revision a68cc52 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 3, 2018, 11:48 (GMT) |
GTest: initial BLI_heap test |
Revision eaeb0a0 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 3, 2018, 11:48 (GMT) |
Use BLI_heap_reinsert for decimate and beautify Improves performance for high poly meshes, ~70% faster for decimate, only ~10% for beautify. |
Revision 71d79e6 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 3, 2018, 11:48 (GMT) |
BLI_hash: add BLI_heap_reinsert Allows avoiding remove/insert calls. |
Revision 942b6e9 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 3, 2018, 11:48 (GMT) |
BLI_heap: minor changes to the API Recent addition of 'reinsert' didn't match logic for ghash API. Rename to BLI_heap_node_value_update, also add BLI_heap_insert_or_update since it's a common operation. |
January 3, 2018, 10:59 (GMT) |
Missing from last commit |
January 3, 2018, 10:54 (GMT) |
Fix T53632: Objects outside scene shown in popup Only show objects in current scene when not pinned. This commit adds a filter argument to id-template since we may want to filter by other criteria. |
January 3, 2018, 10:24 (GMT) |
Merge branch 'blender2.8' into hair_guides |
January 3, 2018, 05:10 (GMT) |
Fix T53678: Smart Project UV margin ignores units |
January 3, 2018, 01:44 (GMT) |
Fix an error on last commit `count` here is multiplied by 4. |
January 3, 2018, 01:31 (GMT) |
Fix crash when you change the curve resolution in Edit Mode of the Blender Render engine Same problem as previous commit, but now in `drawobject.c`. Also added a comment to the equivalent line in `draw_cache_imp_curve.c`. |
January 3, 2018, 01:09 (GMT) |
Curve Edit Mode: Fix crash when the U-resolution of the curve is changed `normal_len` did not follow the value of the loop that is executed to add the vertices, being different from the vbo size |
Revision 37dab69 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 3, 2018, 00:00 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
January 2, 2018, 23:59 (GMT) |
Fix: MSVC2013 compile problems with the "inline" keyword |
January 2, 2018, 22:50 (GMT) |
Cycles: CUDA support for rendering scenes that don't fit on GPU. In that case it can now fall back to CPU memory, at the cost of reduced performance. For scenes that fit in GPU memory, this commit should not cause any noticeable slowdowns. We don't use all physical system RAM, since that can cause OS instability. We leave at least half of system RAM or 4GB to other software, whichever is smaller. For image textures in host memory, performance was maybe 20-30% slower in our tests (although this is highly hardware and scene dependent). Once other type of data doesn't fit on the GPU, performance can be e.g. 10x slower, and at that point it's probably better to just render on the CPU. Differential Revision: https://developer.blender.org/D2056 |
January 2, 2018, 22:46 (GMT) |
Cycles: make CUDA code a bit more robust to host/device alloc failures. Fixes a few corner cases found while stress testing host mapped memory. |
Revision 8353739 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 2, 2018, 21:14 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021