November 27, 2017, 01:55 (GMT) |
Cycles: Remove early out that may cause threads to diverge before barrier |
November 26, 2017, 20:25 (GMT) |
Cycles: Matched motion interpolation to Embree's interpolation When Embree is turned on, the transform matrices of motion steps are now interpolated linearly (the wrong way). Cycles itself has a better way of interpolating, but when mixing it with Embree's direct matrix interpolation, it results in artefacts. |
November 26, 2017, 20:25 (GMT) |
Cycles: Fixed Embree Volume rendering when the camera is inside a volume |
November 26, 2017, 20:25 (GMT) |
Cycles: Fixed a crash when setting up Embree hair curves |
November 26, 2017, 20:25 (GMT) |
Cycles: Code style cleanup |
November 26, 2017, 20:12 (GMT) |
Cycles: Fixed wrong Embree line intersections Line segments should not go through the backfacing test. |
November 26, 2017, 20:12 (GMT) |
Cycles: Set the compact flag on Embree to save memory |
November 26, 2017, 20:12 (GMT) |
Cycles: removed use of constexpr to stay compatible with pre-C++11 compilers |
November 26, 2017, 20:12 (GMT) |
Cycles: Extended Embree integration Implemented ribbon curves and thick curves for hair. Embree now obeys the static/dynamic BVH setting. |
November 26, 2017, 19:29 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/mask/mask_draw.c |
November 26, 2017, 18:18 (GMT) |
Cleanup: ImageEditor's mask drawing code was re-implementing `BKE_maskrasterize_buffer`! So this deduplicates and simplifies code, yeah. Also, as an odd bonus, new code seems slighly quicker than previous one (about 5 to 10% quicker). |
November 26, 2017, 18:06 (GMT) |
Removing OMP: BKE's mask_rasterize.c Once again nothing much to say here, except that whole mask rendering process from VSE is about 25% quicker now. ;) |
November 26, 2017, 16:25 (GMT) |
Removing OMP: autotrack BKE code. Pretty straightforward this time, we already have a single struct pointer containing all needed data (or nearly). And we gain about 10-15% speed on tracking! :) |
November 26, 2017, 16:22 (GMT) |
updated caching (now using frame 1 for liquids as well) and also added new snd particle parameters |
November 26, 2017, 15:03 (GMT) |
Removing OMP: bmesh_operators.c Two more 'not really useful' cases (OMP only shows some noticeable speedup with above 1M elements, and since this is quick operation anyway compared to even ather basic operators, gain is in the 1% area of total processing time in best case). So not worth parallelizing here, we'll gain much more on tackling heavy operations. ;) And BMesh is free from OMP now! |
November 26, 2017, 15:03 (GMT) |
Removing OMP: bmesh_interp.c Performances tests on this one are quite surprising actually... Parallelized loop itself is at least 10 times quicker with new BLI_task code than it was with OMP. And subdividing e.g. a heavy mesh with 3 levels of multires (whole process) takes 8 seconds with new code, while 10 seconds with OMP one. And cherry on top, BLI_task code only uses about 50% of CPU load, while OMP one was at nearly 100%! In fact, I suspect OMP code was not properly declaring outside vars, generating a lot of uneeded locks. Also, raised the minimum level of subdiv to enable parallelization, tests here showed that we only start to get significant gain with subdiv levels of 4, below single threaded one is quicker. |
November 26, 2017, 15:03 (GMT) |
Removing OMP: nuke last usages in bmesh_mesh.c Those three ones were actually giving no significant benefits, in fact even slowing things down in one case compared to no parallelization at all (in `BM_mesh_elem_table_ensure()`). Point being, once more, parallelizing *very* small tasks (like index or flag setting, etc.) is nearly never worth it. Also note that we could not easlily use per-item parallel looping in those three cases, since they are heavily relying on valid loop-generated index (or are doing non-threadable things like allocation from a mempool)... |
November 26, 2017, 14:53 (GMT) |
Fix T53349: AO bounces not working correct with OpenCL. |
November 26, 2017, 13:45 (GMT) |
Cycles: Fixed parametric coordinates for hair intersections with Embree |
November 26, 2017, 13:45 (GMT) |
Cycles: Added runtime checks for Embree build. If Embree is not configured correctly, it will print warnings to the console. |
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Master Commits
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