November 26, 2017, 13:45 (GMT) |
Cycles: fixed Embree transparent shadow ray intersection to terminate properly when opaque objects are hit |
November 26, 2017, 13:45 (GMT) |
Cycles: Added Embree to Unix CMake files |
November 26, 2017, 13:45 (GMT) |
Cycles: fixed Windows build with Embree |
November 26, 2017, 13:45 (GMT) |
Cycles: fixed some warnings in embree integration |
November 26, 2017, 13:45 (GMT) |
Cycles: prevented interactive rendering from crashing with Embree when objects are made invisible - RTCScenes now only get deleted by the top level BVH |
November 26, 2017, 13:45 (GMT) |
Cycles: improved defaults for embree option, enable embree in the UI only when a CPU device is selected |
November 26, 2017, 13:45 (GMT) |
Cycles: Added support for BVH refitting/dynamic meshes with embree |
November 26, 2017, 13:45 (GMT) |
Cycles: improvements to hair rendering using embree |
November 26, 2017, 13:45 (GMT) |
Cycles: embree hair now uses curve and not line segments, no more intersection filters for closest hit queries |
November 26, 2017, 13:45 (GMT) |
Cycles: added memory and progress callbacks to embree |
November 26, 2017, 13:21 (GMT) |
Cycles: Added volume support for embree |
November 26, 2017, 13:21 (GMT) |
Cycles: Embree support for ribbon line segments and subsurface scattering |
November 26, 2017, 13:21 (GMT) |
Cycles: Embree accelerator now supports instanced triangle meshes |
November 26, 2017, 13:14 (GMT) |
Cycles: Progress with embree integration, still incomplete however |
November 26, 2017, 13:14 (GMT) |
Cycles: more work on embree integration - triangle meshes now support deformation motion blur |
November 26, 2017, 12:30 (GMT) |
Cycles: Laid some foundation for embree ray accelerator: flags, UI and CMake |
November 26, 2017, 10:33 (GMT) |
Use material slot index instead of a direct Material pointer. A Material pointer would be a nicer way to assign a hair material, but unfortunately that does not work well with the context-based material lookup of the node editor. There is no selection of an "active" modifier, so the node editor will never display the material (unless it is placed into a material stack as well). |
November 26, 2017, 09:03 (GMT) |
Cleanup: rename edge -> edges |
Revision 3a686cd by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 26, 2017, 08:22 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
November 26, 2017, 08:07 (GMT) |
Cycles: Use ShaderEvalIntent more to pass flag, closures, and eval_task less This makes it so that path_flag and max_closures are not passed to shader eval functions, instead a limited number of ShaderEvalIntents are used. This also removes the need for ShaderEvalTask in the mega kernel and simplifies the code a bit. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021