November 27, 2017, 13:24 (GMT) |
Sequencer: Fix missing FX compositor when starting rendering from frame with DoF disabled |
November 27, 2017, 13:08 (GMT) |
Merge branch 'master' into blender2.8 |
November 27, 2017, 11:21 (GMT) |
Sequencer: Add option to render OpenGL preview with DoF The title says it all actually, controlled with DoF check box next to textured solid check box. Thanks Campbell for review! |
November 27, 2017, 11:11 (GMT) |
Refactor view3d offscreen drawing to avoid having multiple boolean arguments This is fully unreadable to have lots of boolean arguments scattered across the whole argument list. What does `false, true, true` mean in terms of behavior? Replace those with bitfield which has advantage of having more human readable meaning. |
November 27, 2017, 10:09 (GMT) |
small fix for inflow levelset clear after initial frame to avoid sampling snd parts twice |
November 27, 2017, 10:01 (GMT) |
updated manta pp files |
Revision bb72601 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 27, 2017, 09:12 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
November 27, 2017, 07:50 (GMT) |
Cycles: Split shader_eval out of the kernel_lamp_emission kernel With this kernels for BWM and classroom scenes are building in half the time as master. Render times are 1% faster as well. |
November 27, 2017, 07:50 (GMT) |
Tracking: Cleanup. make code friendly for multi-column editing |
November 27, 2017, 07:49 (GMT) |
Cycles: Split kernel_path_lamp_emission |
November 27, 2017, 07:49 (GMT) |
Cycles: Split indirect_lamp_emission |
November 27, 2017, 07:49 (GMT) |
Cycles: Only use first lamp in indirect_lamp_emission Produces different results when lamps overlap from POV of a ray, but allows for this function to be split. The differences probably wont be noticeable in most scenes. Old behavior could be reattained by placing lamps into the BVH. |
November 27, 2017, 07:30 (GMT) |
WM: don't change selection on workspace append |
November 27, 2017, 07:30 (GMT) |
Tool System: show manipulators at startup Support duplicating, switching workspaces too. |
November 27, 2017, 06:13 (GMT) |
Fix crash duplicating workspace |
November 27, 2017, 05:51 (GMT) |
Cycles: Fix mistake with ShaderEvalTask that could lead to crash |
November 27, 2017, 04:42 (GMT) |
Manipulator: ignore depth-buffer for scale cage |
November 27, 2017, 04:07 (GMT) |
Cleanup: incorrect comment |
November 27, 2017, 04:00 (GMT) |
WM: handle widgets before tool keymaps Allows adjusting on-screen widgets even when a tool is selected. |
November 27, 2017, 02:48 (GMT) |
Cycles: Merge shadow_blocked_ao and _dl kernels to improve build times Gives another 4 seconds improvement. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021