October 31, 2017, 14:09 (GMT) |
Prevent users to be able to override context engine We expose engine as a string, yet context is dealing with Pointers. To prevent a crash we may as well just forbid users to override it. |
October 31, 2017, 14:05 (GMT) |
Experiment with adding output file meta data from render engine The idea is to make it possible to report extra meta data from render engine to the file writing. This way we can provide additional information such as number of samples rendered by resumable Cycles rendering so we can easily combine files back. Currently only report number of samples from Cycles when rendering a single render-layer scene. This is something what was required here at the studio. We can easily extend that further. Ideally we would also need to support non-string metadata, but that's for later. Reviewers: mont29, campbellbarton Reviewed By: mont29, campbellbarton Subscribers: sybren, candreacchio Differential Revision: https://developer.blender.org/D2502 |
October 31, 2017, 14:05 (GMT) |
Add ability for render engines to report extra meta data to pipeline |
October 31, 2017, 14:05 (GMT) |
Add ability to specify custom fields to be saved from render result |
October 31, 2017, 14:05 (GMT) |
Stamp info: Use dedicated function to free up memory This way it's more flexible to extend StampData structure with additional stuff which might require memory free. |
October 31, 2017, 14:02 (GMT) |
Workspace cleanup: engine_id is in ViewRender |
October 31, 2017, 13:52 (GMT) |
Fix bplayer (c) |
October 31, 2017, 13:39 (GMT) |
Collections: Bring back simple visibility behaviour If an object is in any visible collection, the object will be visible. This behaviour has changed in 9ad2c0b6154b. If it will change again, it will be for: https://developer.blender.org/D2878 |
October 31, 2017, 13:02 (GMT) |
Tracking: Create mesh from selected tracks only Patch by Sebastian Koenig. thanks! |
October 31, 2017, 12:34 (GMT) |
Cycles: Bump version number to 1.9.0 This matches Blender Release 2.79. |
October 31, 2017, 12:34 (GMT) |
Fix crash of standalone app after recent refactor |
October 31, 2017, 09:30 (GMT) |
MacOS: Use correct Cocoa protocol on any compiler |
October 31, 2017, 06:03 (GMT) |
UI: replace UI_ITEM_O_RETURN_PROPS /w return arg Means we can have a version of this function that returns the button and avoids returning a struct that often isn't used. |
October 31, 2017, 01:44 (GMT) |
UI: avoid double operator type lookup |
October 30, 2017, 21:34 (GMT) |
Introduce "skip" in BLI_Iterator struct This helps iterators prevent recursion. |
October 30, 2017, 21:12 (GMT) |
Fix renderlayers UI removing the wrong renderlayer Bug introduced on 1c4c28872721 (well technically in b48694639a). We should not remove the renderlayer from the context, but instead the one that is active from scene. That said, the UI should make a distinction between the scene active render layer and the one that is active in the UI (and that should be the one used when removing it). But for now this is at least more consistent for the users. |
October 30, 2017, 16:35 (GMT) |
Add drag'n'drop-linking of material onto object in 3DView. Probably needs to be reorganized a bit better, but basically working. |
October 30, 2017, 15:23 (GMT) |
Amber: fix some more stupid issues/mistakes. |
October 30, 2017, 13:28 (GMT) |
Amber: Add icon of data type to 'all data' assets add operator. |
October 30, 2017, 13:23 (GMT) |
Amber: Fix bad tag handling in case of empty set. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021