Blender Git Loki

Kaikki Blender Git kommitit.

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September 20, 2017, 19:06 (GMT)
Fix T52792: Typo in UI label of a HairInfo node socket.
September 20, 2017, 18:51 (GMT)
[cmake/msvc] Update python to 3.6 + numpy to 1.13.1
September 20, 2017, 18:46 (GMT)
Fix T52852: Assert in looptri calculation after recent changes.

Wrong condition in asserts...
September 20, 2017, 18:31 (GMT)
[cmake/depsbuilder/msvc] Update to python 3.6 / numpy 1.13.1

-No more hardcoded python35/36 tokens in the scripts
-disabled python module for boost, was not used
-Updated patches for python to support building with msvc2013
September 20, 2017, 18:26 (GMT)
Fix missing ID remapping in Action editor callback.

Spotted by Joshua Leung (@aligorith), thanks!

Should probably be backported to 2.79a should we do it.
September 20, 2017, 17:38 (GMT)
Fix T52368: Cycles OSL trace() failing on Windows 32 bit.
September 20, 2017, 17:38 (GMT)
Fix T52853: harmless Cycles test failure in debug mode.
September 20, 2017, 17:38 (GMT)
Cycles: use defensive sampling for picking BSDFs and BSSRDFs.

For the first bounce we now give each BSDF or BSSRDF a minimum sample weight,
which helps reduce noise for a typical case where you have a glossy BSDF with
a small weight due to Fresnel, but not necessarily small contribution relative
to a diffuse or transmission BSDF below.

We can probably find a better heuristic that also enables this on further
bounces, for example when looking through a perfect mirror, but I wasn't able
to find a robust one so far.
September 20, 2017, 17:38 (GMT)
Cycles: slightly improve BSDF sample stratification for path tracing.

Similar to what we did for area lights previously, this should help
preserve stratification when using multiple BSDFs in theory. Improvements
are not easily noticeable in practice though, because the number of BSDFs
is usually low. Still nice to eliminate one sampling dimension.
September 20, 2017, 17:38 (GMT)
Code cleanup: refactor BSSRDF closure sampling, for next commit.
September 20, 2017, 17:38 (GMT)
Code cleanup: remove SOBOL_SKIP hack, seems no longer needed.
September 20, 2017, 17:38 (GMT)
Code cleanup: remove hack to avoid seeing transparent objects in noise.

Previously the Sobol pattern suffered from some correlation issues that
made the outline of objects like a smoke domain visible. This helps
simplify the code and also makes some other optimizations possible.
September 20, 2017, 17:12 (GMT)
Fix Cycles test report not closing files properly.
September 20, 2017, 14:40 (GMT)
Fix T52842: Incorrect description for bpy.types.MeshTextureFace.uv

Tweak rna_info module to generate valid info also for multi-dimensional arrays.
September 20, 2017, 14:40 (GMT)
Expose multi-dimensional array data in properties' introspection data.

Required to generate valid doc for such arrays!
September 20, 2017, 14:40 (GMT)
Fix rna_info.py module, broken by recent changes in bpy.types presumably.

Hope fix is OK, seems to work with API generation script at least.
September 20, 2017, 13:50 (GMT)
UI: fullstop at end of tooltips

Allows for multiple sentences not to look strange.
Convention not to include in RNA remains.
September 20, 2017, 12:15 (GMT)
Layer collection enable flag

Right now this is exposed in the outliner, though all this
(visible/selectable/enable) should be moved to a new panel soon.

This removes objects from the depsgraph when the collection is disabled.

It allows you to "hide" lamps but still having them lighting the scene.
Same for light probes and other support objects.

Pending tasks:

* Have depsgraph to include invisible objects in the DEG_OBJECTS_ITER, and
then have Eevee and other engines to make a distinction between an
invisible and a visible object.

(for example, we probably want invisible objects to not show in the
viewport, but cast shadows and show up in light probes).

* Change how we evaluate collection settings so that an invisible
collection can force an object to be invisible.

Reviewers: campbellbarton

Subscribers: sergey

Differential Revision: https://developer.blender.org/D2848
Revision 99c9f17 by Arto Kitula (master)
September 20, 2017, 10:20 (GMT)
deps build: correct sndfile fix
September 20, 2017, 10:04 (GMT)
New Enable/Disable editing lines option

Allows to disable the new editing lines. Now the option is in Display panel, but maybe need to be moved to new panel or reorganize.
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