August 3, 2021, 17:37 (GMT) |
August 3, 2021, 17:17 (GMT) |
Fix compile errors on Windows |
August 3, 2021, 16:59 (GMT) |
Remove wrong changes |
Revision 3b25226 by Hans Goudey (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 3, 2021, 16:56 (GMT) |
Don't show face corner domain in the geometry delete node |
August 3, 2021, 16:56 (GMT) |
macOS: Fix for dylib loader issues. Also some logging for buildbot |
Revision eacc1f1 by Hans Goudey (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 3, 2021, 16:51 (GMT) |
Fix raycast and geometry delete node for multi-spline curves |
August 3, 2021, 16:45 (GMT) |
adaptive_cloth: mesh: collapse edge rewrite to fix bugs Found a lot of bugs in collapse edge routine using the debug tool so needed a rewrite of this function. Need to still add across seams support. |
August 3, 2021, 16:37 (GMT) |
Fix select engine buffer having wrong vertex size The theme used was wrong and the vertex size is twice as set in the theme. |
August 3, 2021, 16:23 (GMT) |
Windows: Undefine options for Windows.h after use |
August 3, 2021, 16:07 (GMT) |
Fix compile errors with `USE_CPP_FILESYSTEM` disabled |
Revision 37e3d7a by Sebastian Parborg August 3, 2021, 15:46 (GMT) |
Fix audaspace not reading ffmpeg files with start offset correctly |
Revision 733ce65 by Sebastian Parborg August 3, 2021, 15:45 (GMT) |
Fix "off by one" error when encoding audio |
Revision b043585 by Sebastian Parborg August 3, 2021, 15:45 (GMT) |
Fix memory leak when adding bad VSE image/movie strips |
Revision d921978 by Sebastian Parborg August 3, 2021, 15:45 (GMT) |
Fix VSE video strip duration calculation |
Revision 236f93f by Sebastian Parborg August 3, 2021, 15:45 (GMT) |
Fix VSE seeking issues. The seek pts was not correctly calculated. In addition to that we were not seeking in the video pts time base. |
August 3, 2021, 15:27 (GMT) |
Initial work for std::filesystem transition * Add ghc::filesystem as platform compatible replacement for std::filesystem * Add Windows specific code to avoid issues with including Windows.h * Port storage.cc to C++ * Port some functions from storage.cc to use ghc::filesystem internally. * General cleanup related to the changes. * Add USE_CPP_FILESYSTEM compile option to storage.cc, to keep legacy code around for testing. |
August 3, 2021, 15:22 (GMT) |
Install_deps: Always re-create shortcuts to installed lib paths. For some reasons looks like those shortcuts could get out of sync, which created weird hard to understand building errors. So for sake of simplicity and security, just re-create them all the time, just like we update ld paths. |
August 3, 2021, 15:19 (GMT) |
macOS: Portable builds with dynamic libraries. For Blender.app: dropping libomp.dylib next to Blender executable is enough for it getting picked up since `@executable_path` is an rpath. For non-distributed binaries datatoc, makesdna, tests etc, code for copying libomp.dylib to build folder is removed and replaced by CMake's rpath option for *build* tree. For bpy.so, the post build rpath change has also been replaced by CMake rpath option for *install* tree. Since -id has been changed in D11748, remove the `install_name_tool -change ...` command. Any dylib can just be dropped at `MAC_BLENDER_TARGET_DYLIBS_DIR` hereafter. Appending dylib path to `CMAKE_BUILD_RPATH` will be needed for datatoc etc if linked against one (instead of copying the dylibs around). Reviewed By: #platform_macos, brecht Differential Revision: https://developer.blender.org/D11997 |
August 3, 2021, 15:12 (GMT) |
Cleanup: interface, reduce indentation of copy_to_selected_button() Reduce cognitive complexity of `copy_to_selected_button()` by flipping conditions, returning early, and using `continue`. No functional changes. |
August 3, 2021, 14:46 (GMT) |
Fix missing space in debug logging |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021