July 14, 2017, 14:24 (GMT) |
Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 |
July 14, 2017, 14:20 (GMT) |
Snap System: missing change |
July 14, 2017, 13:42 (GMT) |
Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 |
July 14, 2017, 13:41 (GMT) |
Snap System: fix rename `ob` to `obj` This would bring problems with dupli objects |
July 14, 2017, 13:06 (GMT) |
Depsgraph: Initial support of armatures for copy-on-write This commit makes simple cases to work, for example: - IK solver to an external object - Object with Armature modifier, "parented" to the deforming armature (via animation). More complicated setups (like agent rig) are crashing still. |
July 14, 2017, 13:06 (GMT) |
Another fix for snapping after merge in 2.8 |
July 14, 2017, 12:43 (GMT) |
Fix snap in 2.8 after poor merge from master If you merge from master to blender2.8 after a commit, remember to test in 2.8, otherwise what is the point? Specially if it's a non-essential commit such as c9817c67fc141ca85a6e1f9e42d9fa. Bug introduced on: f4155d3778ba883566eeb87d16218c4c275ffc (the merge that included the above commit). |
July 14, 2017, 12:34 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
July 14, 2017, 09:44 (GMT) |
Revert "Fix T51794: Crash on hair file when opening with no UI" This reverts commit 0095f4f83465bc9fdc13b79d2126f5623e291d7c. |
July 14, 2017, 09:42 (GMT) |
Workspace: Fix crash on preview, and sanitize placeholder functions This commit effectively makes workspace switching useless as far as the active scene layer goes. The functions from the scene layer API to get the correct scene layer from "context" were a placeholder to be addressed by the workspace commit. When workspace was merged, however G.main was used as a replacement to pass the correct argument for the functions. As it turned out (surprise!) this leads to crash on render preview. We need to get rid of: * BKE_scene_layer_context_active_ex_PLACEHOLDER * BKE_scene_layer_context_active_PLACEHOLDER And either use SceneLayer explicitly or replace it by: * BKE_scene_layer_from_workspace_get |
July 14, 2017, 08:39 (GMT) |
now alpha effect can be seen in 3d view in vpaint |
July 14, 2017, 07:53 (GMT) |
Fix unit test error on Windows |
July 14, 2017, 07:01 (GMT) |
Cleanup: use 'r_' prefix for return args |
July 14, 2017, 06:47 (GMT) |
Cleanup: long lines |
July 14, 2017, 06:45 (GMT) |
DwM: Show face-mask overlay even with full-shading Without this face selection would be used but invisible, display this over fully shaded surface. |
July 14, 2017, 06:05 (GMT) |
Fix T51945: LMB select swaps manipulator buttons |
July 14, 2017, 05:27 (GMT) |
Fix T51979: Eevee: Bloom artifacts w/ zero area faces |
July 14, 2017, 04:45 (GMT) |
Revert "Eevee: Fix the NaN pixel issue." This reverts commit d02711ed883ee0d1844d49d39a8814aca5b029c3. |
July 13, 2017, 23:12 (GMT) |
Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 # Conflicts: # source/blender/editors/transform/transform_snap_object.c |
July 13, 2017, 22:39 (GMT) |
Snap System: Replace creation and destruction of the object list by a Macro The macro got a little strange, but it's better than using the MEM_mallocN inside a loop, or repeat the lines |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021