January 27, 2017, 18:07 (GMT) |
Fix T50534: Part I, cleanup loop normals generated during modifier stack evaluation. Those could stay around, and be displayed in 3DView even when autosmooth was disabled (but would not be 'active'). |
January 27, 2017, 16:36 (GMT) |
UI: Move Scene Game Properties to the Scene Tab (was in world) |
January 27, 2017, 16:17 (GMT) |
Added switch to test viewport cache |
January 27, 2017, 16:02 (GMT) |
Snap Functions: Remove the use of the function 'BLI_bvhtree_find_nearest_to_ray' in transform_snap_object Although the "BLI_bvhtree_find_nearest_to_ray" function is more practical than the generic "BLI_bvhtree_walk_dfs", it does not work to snap in perspective view. This makes it necessary to add "ifs" and functions that make the code difficult to understand patch: D2474 |
January 27, 2017, 14:21 (GMT) |
Mesh batch caches should not be stored in file |
January 27, 2017, 14:20 (GMT) |
Temporarily prevent crash on edit mode |
January 27, 2017, 13:21 (GMT) |
Cycles: Add option to replace GI with AO approximation after certain amount of bounces This is a speed up option which is mainly useful for viewport. Gives nice speedup in the barbershop scene of 2x when replacing GI with AO after 2nd bounce without loosing too much details. Reviewers: brecht Subscribers: eyecandy, venomgfx Differential Revision: https://developer.blender.org/D2383 |
January 27, 2017, 11:46 (GMT) |
Merge remote-tracking branch 'origin/render-layers' into clay-engine |
January 27, 2017, 10:24 (GMT) |
Fixup for rBac58a7fa (HSV doversion) We are not bumping file version, but we cannot have the doversion code running twice. In this particular case it was crashing files, since we were setting node->storage to NULL, and later on accessing it. |
January 27, 2017, 10:18 (GMT) |
Introduce Dynamic Batches + Relationship lines + Clear some matrix warnings |
January 27, 2017, 07:58 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools |
January 27, 2017, 04:24 (GMT) |
CMake: Fix typo |
January 26, 2017, 18:49 (GMT) |
Merge branch 'render-layers' of git.blender.org:blender into clay-engine # Conflicts: # source/blender/makesdna/DNA_scene_types.h |
January 26, 2017, 18:17 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into render-layers Note: renamed blo_do_versions_after_linking_280 to do_versions_after_linking_280 to following the pattern of do_versions_after_linking_270 |
January 26, 2017, 18:14 (GMT) |
Mesh batch caches update from depsgraph We no longer need to rely on Derived mesh flag since the mesh is properly flushed from the depsgraph |
January 26, 2017, 18:06 (GMT) |
Depsgraph: mesh cache depends needs updates when geometry changes (patch by Sergey Sharybin) |
January 26, 2017, 18:01 (GMT) |
Fix blenderplayer build |
January 26, 2017, 17:56 (GMT) |
Use the ultimate depsgraph callback function Note: when in edit mode this depsgraph update is not being called. We are using DerivedMesh in those cases, so it is fine. I would like to investigate this though |
January 26, 2017, 17:51 (GMT) |
Fix include compilation error on MSVC 2015. |
January 26, 2017, 17:33 (GMT) |
Fix compilation error on windows |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021