November 8, 2016, 09:40 (GMT) |
Fix T49937: Blender is crashing because of Lamp Data Node Lamp Data node requires shadow sample array which is only enabled when Shadows are enabled in the shading settings. This commit prevents crash but might not give expected render results in such a configuration. |
November 8, 2016, 04:28 (GMT) |
Gawain: less error checking in release builds Gawain does very strict runtime checking to help us catch coding errors. Final release should disable most of these checks, so I'm disabling now for all non-debug builds. When writing Blender code that uses Gawain, always make debug builds and test there! "make lite debug" is my favorite. |
November 8, 2016, 04:22 (GMT) |
OpenGL: mesh edit mode uses edge overlays Legacy GL uses GL_LINES, modern GL uses the good stuff. Edit mode still has a long way to go... |
November 8, 2016, 04:06 (GMT) |
OpenGL: support for edge overlays Has some obvious opportunities for improvement. This is my second attempt. First attempt used MLoopTri and sort of worked... |
Revision ed840c8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 7, 2016, 20:26 (GMT) |
fix, let the FM shards respond to animated gravity in scene |
November 7, 2016, 20:03 (GMT) |
BMesh: remove redundant edge-split loop initialize Would always set both first1 and first2. |
November 7, 2016, 19:59 (GMT) |
Forgot this in last commit. (Brick GLSL). |
November 7, 2016, 19:55 (GMT) |
Fix Brick Texture GLSL, broken after Mortar Smooth addition. |
November 7, 2016, 19:49 (GMT) |
BMesh: remove redundant array size Correct unhelpful comment & some comment edits. Rename 'disk_is_flagged' -> 'bm_vert_is_manifold_flagged', since the check is quite specific. |
November 7, 2016, 19:49 (GMT) |
BMesh: minor improvement to edge-split assignment |
November 7, 2016, 19:32 (GMT) |
OpenGL: fade other objects during edit mode Right now this only affects other objects in wireframe. The idea is to do something similar for other draw modes, and keep focus on the edit object. As seen at #bcon16 |
November 7, 2016, 19:24 (GMT) |
OpenGL: simple mesh edit mode for new viewport Very very simple. Needs a lot of work to reach "legacy viewport" capabilities. |
November 7, 2016, 19:07 (GMT) |
OpenGL: enable fancy wireframes Most of this was already in place, just enabling & adding comments. One fix was needed to make batch uniforms stick between multiple draws. Added comments to selection outline; no functional changes there. |
November 7, 2016, 19:07 (GMT) |
OpenGL: simple batch of all mesh triangles Can be used for drawing basic surfaces, hit testing, depth pre-pass, ... |
Revision f5da9bc by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 7, 2016, 17:10 (GMT) |
corrected centroid calculation by using exact center of mass centroid |
November 7, 2016, 14:46 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: intern/cycles/blender/addon/properties.py |
November 7, 2016, 14:37 (GMT) |
Merge branch 'master' into multi_previews_id |
November 7, 2016, 14:29 (GMT) |
Merge branch 'master' into asset-engine |
November 7, 2016, 13:47 (GMT) |
Fix compilation error when CUDA toolkit is not installed After CUDA dynload changes having CUDA toolkit became required in order to compile Cycles. This only happened due to wrong default value to the option. |
November 7, 2016, 13:29 (GMT) |
Buildbot: Update copy of buildbot master configuration |
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