November 2, 2016, 14:10 (GMT) |
Solve threading conflict when calculating smooth normals It was possible to have synchronization issues whe naccumulating smooth normal to a vertex, causing shading artifacts during playback. Bug found by Dalai, thanks! |
November 2, 2016, 13:11 (GMT) |
COLLADA: Removed obsolete Export select option 'Both' which created invalid data (duplicate transformation information for nodes) |
November 2, 2016, 12:58 (GMT) |
Cycles: Fix memory leak of kernel globals buffer from CPU split kernel |
November 2, 2016, 11:23 (GMT) |
Depsgraph: Fix some errors printed to the console They were not real issues, it's just some areas of code tried to create relations between non-existing nodes without checking whether such relations are really needed. Now it should be easier to see real bugs printed. Hopefully should be no regressions here. |
November 2, 2016, 10:09 (GMT) |
Fix UI for smoke cache (this was probably broken since we got rid of point cache in 2.8) |
November 2, 2016, 09:59 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
November 2, 2016, 09:56 (GMT) |
Cycles standalone, compile fix UINT_MAX is not defined in device_cuda.cpp |
November 2, 2016, 09:42 (GMT) |
CMake: Make ld.gold linker optional Some platforms are having hard time using this linker so added an option to not use it. The options is an advanced one and enabled by default so should not cause any changes for current users. |
November 2, 2016, 09:32 (GMT) |
CMake: Fix use of some option which was never defined This way it seems more logical to me. |
November 2, 2016, 09:16 (GMT) |
Merge branch 'master' into temp-openjpeg21 |
November 1, 2016, 23:41 (GMT) |
disabling velocity reset for now. reason: not only obstacle cell velocities are reset but also border cells |
November 1, 2016, 21:30 (GMT) |
[msvc/make.bat] Detect spaces in the build path and error out. |
November 1, 2016, 21:11 (GMT) |
Change frame for animations should not bein the UNDO stack Request from Hjalti Hjalmarsson for the animation work. Basically a common part of the workflow of animation is to change the pose, scrub back and forth a few times and roll back the changes when unsatisfied. However if you go back and forth too many times the UNDO stack would be full, and it would not be possible to bring back the previous pose. I'm leaving clip_editor change frames as it is for now. But we can probably change the behaviour there as well. |
November 1, 2016, 21:00 (GMT) |
Fix left over from merge Linux did not mind with them, but luckily Linux is more strict |
November 1, 2016, 17:28 (GMT) |
"Fix" desapearing previews issue. More like a hack than anything else, need to figure out the correct way to do that yet (in an efficient way), have the feeling a function would work better somehow... |
November 1, 2016, 17:09 (GMT) |
Add first version of poselib previews using new multi-preview ID stuff. *Neraly* working, for some reason setting floats values for one frame erase all other frames... Will check that tomorrow. |
November 1, 2016, 16:23 (GMT) |
Merge branch 'multi_previews_id' into temp-sybren-poselib |
November 1, 2016, 16:23 (GMT) |
PoseLIb preview: add a 'preview frame index' member to markers. That way we don't have to move preview images around when reordering markers (aka poses)! |
November 1, 2016, 16:23 (GMT) |
Add multi-frame float access in RNA. |
November 1, 2016, 15:47 (GMT) |
Merge branch 'master' into multi_previews_id |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021