October 7, 2016, 01:22 (GMT) |
Move panel for new viewport up Makes it easier to enable it and avoids jumping of the panel when activating/deactivating it (because some panels disappear then). Also changed how panel title is drawn to make it behave like other panels. |
October 7, 2016, 01:11 (GMT) |
Use theme color for clearing viewport background We'll obviously do more fancy stuff here later, but we don't have to look at pure blackness either ;) |
October 7, 2016, 00:51 (GMT) |
OpenGL/GPencil: draw stroke-in-progress with new imm mode We should revisit this later and use geometry shader to draw one continuous tapered stroke. Part of T49043 |
October 7, 2016, 00:51 (GMT) |
Gawain: allow strips of 1 line, fans of 1 triangle My initial tests were stricter than necessary, and blocked some valid uses. Fixed! |
October 7, 2016, 00:51 (GMT) |
cleanup: C99, const, blank lines |
October 6, 2016, 23:32 (GMT) |
Apply patch on blender2.8 branch Ended up just deleting temp_manipulators_core branch and recreating it from blender2.8 branch. Applied D2232 on it then. |
Revision f4d4eb5 by Julian Eisel October 6, 2016, 23:06 (GMT) |
Merge branch 'master' into temp_manipulators_core |
October 6, 2016, 22:49 (GMT) |
correct path parsing for smoke script |
October 6, 2016, 22:22 (GMT) |
Merge branch 'master' into blender2.8 |
October 6, 2016, 22:11 (GMT) |
Bring back stuff removed in temp_manipulators_core Was removed for merge into blender2.8, but we still need it in this branch. |
October 6, 2016, 21:41 (GMT) |
October 6, 2016, 21:29 (GMT) |
Merge branch 'temp_manipulators_core' into custom-manipulators Conflicts: source/blender/makesdna/DNA_userdef_types.h source/blender/makesdna/DNA_view3d_types.h |
October 6, 2016, 21:01 (GMT) |
fixed temp directory for highres liquids (correct temp directory) |
October 6, 2016, 20:45 (GMT) |
Fix wrong separator line width after drawing vec icon Was visible in Dynamic Context Menu add-on. |
October 6, 2016, 20:35 (GMT) |
Viewport: bring grid over to the new viewport We will keep the old system working as long as we can. At the moment even the visibility flags we are getting from the old system. That will continue like this until we have decided on the new UI |
October 6, 2016, 20:35 (GMT) |
Viewport: Starting to port over the principles of the draw flux into placeholder functions A lot of the work still have to done on space_view3d.c for initialize the data and buffers properly, but it is a start |
October 6, 2016, 20:32 (GMT) |
OpenGL: another built-in shader for 2D points GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR |
October 6, 2016, 20:21 (GMT) |
GPencil: Fix interpolate stroke keymap conflict with sculpt The initial idea was to use Ctrl+E to interpolate stroke because this is similar to Pose breakdown, but the Ctrl+E keymap is used to inverse grease pencil sculpt effect. The new keymap is Ctrl+Alt+E in order to fix the conflict |
Revision 81a67d8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 6, 2016, 20:20 (GMT) |
fixed some more transform issues with dynamic fracture, added openmp for loop for boolean fracturing |
October 6, 2016, 19:34 (GMT) |
Remove unneeded UserPref options At least initial merge we don't need them. |
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Master Commits
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