September 23, 2016, 12:51 (GMT) |
Particle: Prevent crash duplicating hair on objects with modifiers |
September 23, 2016, 12:49 (GMT) |
Outliner: Fix assert failure with palette ID |
September 23, 2016, 12:32 (GMT) |
Particles: Add operator to quicly duplicate active particle system to the same object |
September 23, 2016, 12:25 (GMT) |
Fix T49430: append scene with gamelogic broken. In fact, it was the whole remapping process that was broken in logic bricks area, due to terrible design of links between those bricks... Object copying was also broken in that case, fixed as well. To be backported to 2.78. Note that issue was actually probably there since ages, hidden behind dirty hacks used in previous append code (though likely visible in some corner cases). Listen kids: do not, never, ever, do what has been done for links between logic bricks. Never. Ever. Even as pure runtime data it would have been bad, but as stored data... |
September 23, 2016, 10:43 (GMT) |
Cycles: Don't sum up memory usage of all devices together for the stats |
September 23, 2016, 00:45 (GMT) |
Rebase wiggly-widgets branch onto blender2.8 branch This commit adds a new 'custom-manipulators' branch in which changes of the wiggly-widgets branch are applied onto the blender2.8 branch. I've done it so I can start porting manipulator drawing code to use the new abstractions for OpenGL 3.2 core profile. At some point I had to do it anyway - better earlier than later to reduce loss of git history. From now on this is the main branch for the custom manipulators project, I'll delete the wiggly-widgets branch in a bit (but keep it available at https://github.com/julianeisel/blender/tree/wiggly-widgets). It's still possible to merge some manipulators for pre-2.8 by rewriting the drawing of those to use OpenGL <= 2.1 (or copy & pasting from earlier state). |
September 22, 2016, 23:40 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: intern/ghost/intern/GHOST_ContextCGL.mm intern/ghost/intern/GHOST_WindowCocoa.mm source/blender/makesrna/intern/rna_main.c |
September 22, 2016, 21:44 (GMT) |
Cycles: Fix overflow caused by wrong size calculation in Mesh::add_undisplaced |
September 22, 2016, 20:50 (GMT) |
Clip Editor: Enable Continuous Grab for view panning |
September 22, 2016, 15:30 (GMT) |
Fix T49417: Cycles crash - can't use 5 Gigabyte Tile EXR texture file Was an integer overflow issue when calculating offsets. |
Revision 35f8158 by Bastien Montagne / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 14:52 (GMT) |
Fix T49427: Drivers of Shapekeys break when Append a group. Optimization attempt with BKE_library_idtype_can_use_idtype() was not taking into account the fact that drivers may link virtually against any datablock... Has to be rethinked, but for after 2.78 release, this commit is safe to backport. |
September 22, 2016, 14:12 (GMT) |
Fix T49427: Drivers of Shapekeys break when Append a group. Optimization attempt with BKE_library_idtype_can_use_idtype() was not taking into account the fact that drivers may link virtually against any datablock... Has to be rethinked, but for after 2.78 release, this commit is safe to backport. |
September 22, 2016, 13:40 (GMT) |
immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_RECT Use the same vertex shader for both fragment shaders |
Revision d32ae02 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 13:02 (GMT) |
Buildinfo: Improve behavior with detached HEAD Try real hard to detect which branch we've detached from. |
Revision 42f42cb by Bastien Montagne / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 13:02 (GMT) |
Revision 53ff09b by Julian Eisel / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 13:02 (GMT) |
GPencil: Fix memory leak using stroke arrange OP |
September 22, 2016, 13:01 (GMT) |
Buildinfo: Improve behavior with detached HEAD Try real hard to detect which branch we've detached from. |
September 22, 2016, 12:57 (GMT) |
Revision de311a0 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 10:37 (GMT) |
Blender 2.78: Point locales to the latest branch |
Revision f3fe4e7 by Mai Lavelle / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 22, 2016, 10:33 (GMT) |
Cycles: Soft minimum for dice rates Use 0.5 as a soft minimum for dice rates to help from setting them too low. Lower values can still be set by typing in the value. |
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Master Commits
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