Blender Git Loki

Kaikki Blender Git kommitit.

Page: 4201 / 8462

September 23, 2016, 12:51 (GMT)
Particle: Prevent crash duplicating hair on objects with modifiers
September 23, 2016, 12:49 (GMT)
Outliner: Fix assert failure with palette ID
September 23, 2016, 12:32 (GMT)
Particles: Add operator to quicly duplicate active particle system to the same object
September 23, 2016, 12:25 (GMT)
Fix T49430: append scene with gamelogic broken.

In fact, it was the whole remapping process that was broken in logic bricks area,
due to terrible design of links between those bricks...

Object copying was also broken in that case, fixed as well.

To be backported to 2.78.

Note that issue was actually probably there since ages, hidden behind dirty hacks
used in previous append code (though likely visible in some corner cases).

Listen kids: do not, never, ever, do what has been done for links between logic bricks. Never. Ever.
Even as pure runtime data it would have been bad, but as stored data...
September 23, 2016, 10:43 (GMT)
Cycles: Don't sum up memory usage of all devices together for the stats
September 23, 2016, 00:45 (GMT)
Rebase wiggly-widgets branch onto blender2.8 branch

This commit adds a new 'custom-manipulators' branch in which changes of the wiggly-widgets branch are applied onto the blender2.8 branch. I've done it so I can start porting manipulator drawing code to use the new abstractions for OpenGL 3.2 core profile.
At some point I had to do it anyway - better earlier than later to reduce loss of git history.
From now on this is the main branch for the custom manipulators project, I'll delete the wiggly-widgets branch in a bit (but keep it available at https://github.com/julianeisel/blender/tree/wiggly-widgets). It's still possible to merge some manipulators for pre-2.8 by rewriting the drawing of those to use OpenGL <= 2.1 (or copy & pasting from earlier state).
September 22, 2016, 23:40 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
intern/ghost/intern/GHOST_ContextCGL.mm
intern/ghost/intern/GHOST_WindowCocoa.mm
source/blender/makesrna/intern/rna_main.c
Revision 1b2b7cf by Mai Lavelle (master)
September 22, 2016, 21:44 (GMT)
Cycles: Fix overflow caused by wrong size calculation in Mesh::add_undisplaced
September 22, 2016, 20:50 (GMT)
Clip Editor: Enable Continuous Grab for view panning
September 22, 2016, 15:30 (GMT)
Fix T49417: Cycles crash - can't use 5 Gigabyte Tile EXR texture file

Was an integer overflow issue when calculating offsets.
September 22, 2016, 14:52 (GMT)
Fix T49427: Drivers of Shapekeys break when Append a group.

Optimization attempt with BKE_library_idtype_can_use_idtype() was not taking into account
the fact that drivers may link virtually against any datablock...

Has to be rethinked, but for after 2.78 release, this commit is safe to backport.
September 22, 2016, 14:12 (GMT)
Fix T49427: Drivers of Shapekeys break when Append a group.

Optimization attempt with BKE_library_idtype_can_use_idtype() was not taking into account
the fact that drivers may link virtually against any datablock...

Has to be rethinked, but for after 2.78 release, this commit is safe to backport.
September 22, 2016, 13:40 (GMT)
immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_RECT

Use the same vertex shader for both fragment shaders
September 22, 2016, 13:02 (GMT)
Buildinfo: Improve behavior with detached HEAD

Try real hard to detect which branch we've detached from.
September 22, 2016, 13:02 (GMT)
Fix T49425: Freestyle in viewport keeps updating over and over.

Regression caused by rBb27ba26, we would always tag datablocks to update in G.main,
ignoring given bmain, now always use this one instead.

To be backported to 2.78.
September 22, 2016, 13:02 (GMT)
GPencil: Fix memory leak using stroke arrange OP
September 22, 2016, 13:01 (GMT)
Buildinfo: Improve behavior with detached HEAD

Try real hard to detect which branch we've detached from.
September 22, 2016, 12:57 (GMT)
Fix T49425: Freestyle in viewport keeps updating over and over.

Regression caused by rBb27ba26, we would always tag datablocks to update in G.main,
ignoring given bmain, now always use this one instead.

To be backported to 2.78.
September 22, 2016, 10:37 (GMT)
Blender 2.78: Point locales to the latest branch
September 22, 2016, 10:33 (GMT)
Cycles: Soft minimum for dice rates

Use 0.5 as a soft minimum for dice rates to help from setting them too
low. Lower values can still be set by typing in the value.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021