September 16, 2016, 10:28 (GMT) |
OpenSubdiv: Remove redundant section define from shader compilation |
September 16, 2016, 10:28 (GMT) |
OpenSubdiv: Split shader source files Was a bit annoying to do tweaks in a file which contained all vertex, geometry and fragment shaders. |
September 16, 2016, 10:24 (GMT) |
Merge branch 'master' into asset-engine |
September 16, 2016, 09:58 (GMT) |
GPencil: Remove toggle option for pop-up specials menu According UI rules, no toggle options in pop-ups menus, so remove it. |
September 16, 2016, 09:50 (GMT) |
Fix T49349: Baking action doesnt bake multiple objects. Tooltip was wrong here, it can only bake a single (active) object, 'only selected' option is for pose bones only... |
September 16, 2016, 09:49 (GMT) |
GPencil: Add a new special menu for editing and replace subdivision shortcut Replace the W shortcut for subdivision by a new menu for edit specials in order to keep consistency in UI. Subdivision is not used all the time, so it's better assign this shortcut to menu. |
September 16, 2016, 09:48 (GMT) |
Fix T49372: Fresnel node: difference between 2.76 and 2.78 GLSL output |
September 16, 2016, 08:32 (GMT) |
GPencil: New subdivide stroke operator In some situations the artist needs to subdivide a stroke created with few points before, specially for sculpting. The subdivision is done for any pair of continuous selected points in the same stroke. The operator can be activated in edit mode with W key and has a parameter for number of cuts. |
September 16, 2016, 08:31 (GMT) |
OpenGL render: Move file writing to a separate thread The idea is to have a dedicated thread which is responsive for all the file writing to a separate thread, so slow disk will not slow down OpenGL itself. Gives really nice speedup around 1.5x when exporting barber shop layout file to h264 video. |
September 16, 2016, 07:27 (GMT) |
Fix T49369: Blender crashes/closes down application at alembic export of any object There were a couple of crashes caused by stupid typos in rB631af9f930d2fd2c76751204ff22239aa95f761d and rB78ea06fea4a74181c25254ed72d50d8a743b6954, as well as a shamefull lack of 'testing before committing' which only affect exporting. One crash was due to using RNA_boolean_get instead of RNA_enum_get, the other one was a tricky case of order of deletion happening in the destructors of AbcExporter and ArchiveWriter. Should not affect RC or release. |
September 16, 2016, 06:47 (GMT) |
Fixed a bug in the Disney BSDF that caused specular reflections to be too bright and diffuse is now reacting to the roughness again - A normalization for the fresnel was missing which caused the specular reflections to become too bright for the single-scatter GGX - The roughness value for the diffuse BSSRDF part has always been overwritten and thus always 0 - Also the performance for refractive materials with roughness=0.0 has been improved |
September 15, 2016, 22:43 (GMT) |
removed access to manta grids from blender kernel code (bad sideeffects with new obstacle script code) |
September 15, 2016, 19:45 (GMT) |
Gawain improvements Fixed compile error in debug build (thanks mont29) Renamed some functions for consistency. New features: Create a Batch with immediate mode! Just use immBeginBatch instead of immBegin. You can keep the result and draw it as many times as you like. This partially replaces the need for display lists. Copy a VertexFormat, and create a VertexBuffer using an existing format. Resize a VertexBuffer to a different number of vertices. (can only resize BEFORE using it to draw) |
September 15, 2016, 18:03 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
September 15, 2016, 16:41 (GMT) |
Extend Gawain to use Blender's built-in shaders Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature. Added same for batched rendering. |
September 15, 2016, 14:55 (GMT) |
Claude: add basic loading of selected images... Note that you can link several images in a single run. Also, images are using current 'link file as datablock' hack, awaiting for propper ID override to get really sane behavior here... |
September 15, 2016, 14:51 (GMT) |
Gawain: batch rendering API Follow-up to rBddb1d5648dbd API is nearly complete but untested. 1) create batch with vertex buffer & optional index buffer 2) choose shader program 3) draw! |
September 15, 2016, 14:46 (GMT) |
Cleanup: Redundant forward declaration |
September 15, 2016, 14:34 (GMT) |
Fix mistake in previous commit Was copying things in other way around and was not performing proper color space conversion. |
September 15, 2016, 13:56 (GMT) |
OpenGL render: Avoid byte-float-byte roundtrip It was annoyingly slow to do roundtrip from byte OpenGL render to float render result and back to byte image format (which is used in 99% of cases for the OpenGL previews), Now we use render result's rect32 to store render result which is already supposed to be in the display space. Gives about 30% speed improvement for OpenGL previews here. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021