August 29, 2016, 20:17 (GMT) |
made particle radius factor field accessible |
August 29, 2016, 19:57 (GMT) |
GPencil: Replace strcpy by BLI_strncpy |
August 29, 2016, 19:33 (GMT) |
Fix T49196 |
August 29, 2016, 16:48 (GMT) |
Merge branch 'master' into soc-2016-multiview |
August 29, 2016, 15:10 (GMT) |
First (totally experimental and useless) version of a future 'BlenderCloud' asset engine. For now it's nothing but an empty shell - but a working proof of concept of how to 'embed' that ugly asyncio-based stuff into a background working thread for asset engines. Hopefully more funny stuff to come soon(ish). |
August 29, 2016, 15:05 (GMT) |
Merge branch 'master' into asset-enginea, and update for new 'checkdir' behavior/expectations. Conflicts: source/blender/editors/space_file/filelist.c |
August 29, 2016, 14:42 (GMT) |
Cleanup/refactor spacefile's 'check dir' code. Was kinda split in two different places (one allowed to modify given path to always get a valid one, the other only checking for validity of given path), not nice - and broken in asset branch case. So rather extended a bit FileList->checkdirf to handle both cases (modifying and non-modifying path). |
August 29, 2016, 12:51 (GMT) |
Fix for Bevel segments bug T49183; but doesn't fix whole report yet. |
August 29, 2016, 11:09 (GMT) |
Fix T49181: Movie clip animation lost when invoking action which reloads the clip Was a bug since the very beginning of movie clip animation support which was done on Feb 2012. |
August 29, 2016, 11:04 (GMT) |
Movie clip: Add missing animation data RNA declaration Was missing since the beginning of the days. |
August 29, 2016, 08:55 (GMT) |
August 29, 2016, 07:40 (GMT) |
Fix compilation error caused by wrong array initialization We usually don't silence migh-be-uninitialized warning (which is the only thing which could explain setting matrix to all zeroes) so we can catch such errors when using tools like Valgrind. I don't get warning here and the initializer was wrong, so removing it. If it-s _REALLY_ needed please do a proper initialization. |
August 29, 2016, 05:10 (GMT) |
GPencil UI: Move the "quick toggles" for colors into their own row below the list Previously, they were in a column alongside the list, but because the lists were rarely that long, there would always be a large gap left below the list. |
August 29, 2016, 05:00 (GMT) |
Fix: Some settings (e.g. "volumetric strokes") from old files were not getting correctly ported to GPv2 |
August 29, 2016, 04:39 (GMT) |
Code Cleanup: Fixes for some issues noticed during previous fix |
August 29, 2016, 04:27 (GMT) |
Fix: GPencil Paste couldn't be used to paste strokes from one datablock to another This was because the poll callback was checking for the presence of an active layer. If you just create an empty datablock and try to paste, nothing would happen. However, this check was kindof redundant anyway, as the operator would add a layer for you if it didn't find one. |
August 29, 2016, 02:51 (GMT) |
Small optimisation: Only calculate the inverse_diff_mat once per stroke instead of for every point (Later this calculation should be moved into the iteration macro instead, since it only needs to be applied once per layer along with the diff_mat calculation) |
August 29, 2016, 02:51 (GMT) |
GPencil: "Reproject Strokes" operator A common problem encountered by artists was that they would accidentally move the 3D cursor while drawing, causing their strokes to end up in weird places in 3D space when viewing the drawing again from other perspectives. This operator helps fix up this mess by taking the selected strokes, projecting them to screenspace, and then back to 3D space again. As a result, it should be as if you had directly drawn the whole thing again, but from the current viewpoint instead. Unfortunately, if there was originally some depth information present (i.e. you already started reshaping the sketch in 3D), then that will get lost during this process. But so far, my tests indicate that this seems to work well enough. |
August 29, 2016, 02:51 (GMT) |
GPencil: Include basic brush settings in "Grease Pencil Settings" panel for 2D Editors After the GP v2 changes, it wasn't possible to easily set the thickness of strokes if you didn't know about the pie menus already. This just exposes the same set of settings. |
August 29, 2016, 02:51 (GMT) |
Code Cleanup: Just some fixes for whitespace/typos that I noticed while working on other stuff |
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Master Commits
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