July 9, 2021, 09:05 (GMT) |
Fix access shadow catcher pass without catcher objects in Cycles X This fixes the following setup: - Have scene without shadow catcher objects - Enabled Shadow Catcher pass - F12 Differential Revision: https://developer.blender.org/D11850 |
July 9, 2021, 09:02 (GMT) |
Test multiple paths to uniform retrieval. |
July 9, 2021, 09:02 (GMT) |
Merge branch 'master' into soc-2021-geometry-nodes-regression-test |
July 9, 2021, 08:58 (GMT) |
Cycles X: Cache result of scene's has shadow catcher test The scene is tagged for an update of the flag from object's update tag. Currently not following the typical nodes update because of couple of reasons: - Scene is not a node, and object manager does not store any state at this time. - The access to the flag could happen before scene device update. |
July 9, 2021, 08:57 (GMT) |
Added test file for Geometry Nodes |
July 9, 2021, 08:49 (GMT) |
Cycles X: Reduce memory usage of OptiX denoiser The idea is to perform denoising in the render buffer's denoised pass without allocating temporary color. This optimization covers all scenarios of when OptiX denoiser is used: single- and multi- device rendering. The change is a bit bigger than it could be from the minimal functional point of view, but kept running into some issues and seemed helpful to make certain parts more clear. Differential Revision: https://developer.blender.org/D11847 |
July 9, 2021, 08:49 (GMT) |
Removing unwanted formatting changes |
July 9, 2021, 08:45 (GMT) |
Merge branch 'master' into cycles-x |
July 9, 2021, 08:43 (GMT) |
Fix cycles crash when changing viewport display pass It was possible that render buffers and scene kernel data will be out of sync because reset and scene update happens in different locks. This is similar issue we've fixed in the Cycles X branch, so backported relevant changes from there. This change removes what seems to be unused feature kernel. Differential Revision: https://developer.blender.org/D11828 |
July 9, 2021, 08:37 (GMT) |
Tracking: Fix "Lock to Selection" option from header causing jump This change makes the behavior consistent between shortcut and option from space clip's header. The only caveat is that the "Lock to Selection" is removed from the Display popover. This is because it is rather hard to make operator to render same as regular checkbox. However, shouldn't be a problem because the setting in popover was redundant. Differential Revision: https://developer.blender.org/D10423 |
Revision 77116c1 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 9, 2021, 08:30 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h # source/blender/blenkernel/intern/node.cc |
July 9, 2021, 08:27 (GMT) |
Cleanup: Walk Navigation define remame WALK_MODAL_TOGGLE > WALK_MODAL_GRAVITY_TOGGLE |
July 9, 2021, 08:22 (GMT) |
Merge branch 'master' into cycles-x |
July 9, 2021, 08:21 (GMT) |
Fix typo in Fly mode tooltip The bug was always around and was introduced with the original code e2a7168e9680f (2009). |
Revision 950f1bf by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 9, 2021, 08:18 (GMT) |
Renamed Limittypes from Face to Border and from Edge to Selection because you can use them with different domains and the real difference is how it uses this data. |
July 9, 2021, 08:11 (GMT) |
More renaming. |
July 9, 2021, 07:51 (GMT) |
Rename to ShaderBlocks |
July 9, 2021, 07:32 (GMT) |
LineArt: WIP shadow thing... |
July 9, 2021, 07:26 (GMT) |
Rename GPUUniformBuiltinStructType to GPUShaderBlockType. |
July 9, 2021, 07:15 (GMT) |
Merge branch 'master' into node-group-single-socket-nodes |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021