June 28, 2021, 15:00 (GMT) |
Fix T89350: Emboss color missing from icon buttons without emboss Passing `emboss=False`set `UI_EMBOSS_NONE` in the layout, which completely disables button background colors for things like animation state. This commit changes that to `UI_EMBOSS_NONE_OR_STATUS`, which effectively restores the behavior to what it was prior to the addition of that flag, with the added option to completely disable the status emboss with `UI_EMBOSS_NONE`. |
June 28, 2021, 14:59 (GMT) |
Vulkan: Compiler log parsing. For the vulkan backend we control the compiler and therefore the log parsing is much simpler then the OpenGL parsers. This patch formats the log to a better readable/debuggable format so developers can quickly detect what needs to be done. |
June 28, 2021, 14:53 (GMT) |
Geometry Nodes: initial attribute list for meshes This adds a new Attributes panel in the mesh properties editor. It shows a list of all the generic attributes on the mesh. In the future, we want to show built-in and other attributes in the list as well. Related technical design tasks: T88460, T89054. There is also a new simple name collision check that warns the user when there are multiple attributes with the same name. This can be problematic when the attribute is supposed to be used in geometry nodes or during rendering. Differential Revision: https://developer.blender.org/D11276 |
June 28, 2021, 14:51 (GMT) |
Fix name of UI emboss RNA enum item This was a stupid mistake in my original commit that added this item. While this is an API breakage, the name is simply wrong, and it is only 6 months old, and slightly niche. Differential Revision: https://developer.blender.org/D11701 |
June 28, 2021, 14:51 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
June 28, 2021, 14:48 (GMT) |
Cleanup: remove unused macro parameters |
June 28, 2021, 14:48 (GMT) |
Draw: make 'ibo.lines_loose' extracting safer No functional changes. |
June 28, 2021, 14:48 (GMT) |
Transform: Move "Proportional Size" and "AutoIK-Len" values to the beginning of the header This prevents the text from shaking while transforming. |
June 28, 2021, 14:29 (GMT) |
LineArt: further fixes. |
June 28, 2021, 14:26 (GMT) |
LineArt: Occlusion effectiveness support This patch adds a function where you can specify occlusion effectiveness from 0 to 255 layers per face for a given mesh material. Reviewed By: Sebastian Parborg (zeddb) Ref D11308 |
June 28, 2021, 13:56 (GMT) |
Vulkan: Fix double free of shader interface. interface is allocated by a subclass but freed by the parent class. Might consider a uniqueptr here. |
June 28, 2021, 13:51 (GMT) |
Vulkan: Enabled GPU tests. |
June 28, 2021, 13:46 (GMT) |
fix missing type conversion |
June 28, 2021, 13:46 (GMT) |
Merge branch 'master' into tmp-vulkan |
June 28, 2021, 13:40 (GMT) |
LineArt: Change mask name. |
June 28, 2021, 13:29 (GMT) |
Added changes specified in comments - D11718 |
June 28, 2021, 13:27 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
June 28, 2021, 13:25 (GMT) |
Merge branch 'soc-2021-vse-strip-thumbnails' of git.blender.org:blender into soc-2021-vse-strip-thumbnails |
June 28, 2021, 13:17 (GMT) |
Merge commit 'master@{1-day-ago}' into tmp-vulkan |
June 28, 2021, 13:04 (GMT) |
Merge commit 'master@{1-weeks-ago}' into tmp-vulkan |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021