March 31, 2021, 19:42 (GMT) |
Cleanup/CMake: warning to status to reduce noise Correction in e5f0d176d4cfa020bfb4de78086007dcfd02e8f9 |
March 31, 2021, 18:20 (GMT) |
format |
March 31, 2021, 18:14 (GMT) |
Use get_relevant_sample_times for attributes as well. |
March 31, 2021, 18:09 (GMT) |
Cycles: remove branched path tracing We will attempt to make regular path tracing equally good with fewer manual tweaking needed. |
March 31, 2021, 18:09 (GMT) |
Cycles: remove NLM denoiser AI denoisers are giving better results, to easy maintenance we are removing it now. |
March 31, 2021, 17:55 (GMT) |
Add cache controls |
March 31, 2021, 17:49 (GMT) |
Cleanup |
March 31, 2021, 16:41 (GMT) |
Merge branch 'master' into geometry-nodes-curve-support |
March 31, 2021, 16:41 (GMT) |
Merge branch 'displist-to-cpp' into geometry-nodes-curve-support |
March 31, 2021, 16:37 (GMT) |
Cleanup: Remove remaining unused code for DispList "bevel_split" This was added in rB93aeb6b318a7, last changed in rB8f0a44a5d55d, and removed in rB51b796ff1528. I assume it was a way for curves to have split edges at corners. As far as I can tell it only ever worked in Blender Internal, and that has been gone for years. Another possible route here would be restoring this functionality, but it's generally preferrable to reduce complexity in this area of curve code than adding it back, especially in the context of other improvements planned related to curves in geometry nodes. Differential Revision: https://developer.blender.org/D9966 |
March 31, 2021, 16:32 (GMT) |
Fix T87094: Transforming geometry instances component is broken Caused by an incorrect transformation order in cleanup commit rBd037fef3bd1dc2e. The fix is to simply reverse the order. |
Revision 9c6eea6 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 31, 2021, 16:11 (GMT) |
Pose asset operators: Check the type of the asset in the operator poll Check that the asset received from context actually is an action ID asset. |
Revision 9f8cc98 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 31, 2021, 15:54 (GMT) |
Add button to refresh the asset list from the asset view template Adds an operator to refresh the asset list and exposes that next to the asset library selector above the template, when showing an external library. |
March 31, 2021, 15:48 (GMT) |
Merge branch 'master' into cycles_procedural_api |
Revision abacf07 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 31, 2021, 15:33 (GMT) |
Remove asset testing panel for the asset view template There's a proper panel with the asset viewer now, for the poses. This testing one will just confuse people. |
March 31, 2021, 15:18 (GMT) |
Alembic procedural: fix missing update when editing shaders |
March 31, 2021, 15:18 (GMT) |
Alembic procedural: comment, speficy the behavior of a function |
March 31, 2021, 15:18 (GMT) |
Alembic procedural: cleanup, make add_object private This should only be accessed from within the procedural. |
March 31, 2021, 15:18 (GMT) |
Alembic procedural: fix out of bound access when editing object properties or shaders The index_data_map was not cleared when clearing a cache, so this would just append the new correct data to the end of the array instead of overwriting it, which would cause us to then use outdated indices. |
March 31, 2021, 15:11 (GMT) |
Fix bug in diffuse/glossy/transmission color passes writing These are purely data passes now, should not check direct/indirect components. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021