Blender Git Commit Log

All Blender Git commits.

Page: 769 / 8462

Revision f061de9 by Ankit Meel (master)
March 31, 2021, 19:42 (GMT)
Cleanup/CMake: warning to status to reduce noise

Correction in e5f0d176d4cfa020bfb4de78086007dcfd02e8f9
March 31, 2021, 18:20 (GMT)
format
March 31, 2021, 18:14 (GMT)
Use get_relevant_sample_times for attributes as well.
March 31, 2021, 18:09 (GMT)
Cycles: remove branched path tracing

We will attempt to make regular path tracing equally good with fewer manual
tweaking needed.
March 31, 2021, 18:09 (GMT)
Cycles: remove NLM denoiser

AI denoisers are giving better results, to easy maintenance we are removing
it now.
March 31, 2021, 17:55 (GMT)
Add cache controls
March 31, 2021, 17:49 (GMT)
Cleanup
March 31, 2021, 16:41 (GMT)
Merge branch 'master' into geometry-nodes-curve-support
March 31, 2021, 16:41 (GMT)
Merge branch 'displist-to-cpp' into geometry-nodes-curve-support
Revision 910469e by Hans Goudey (master)
March 31, 2021, 16:37 (GMT)
Cleanup: Remove remaining unused code for DispList "bevel_split"

This was added in rB93aeb6b318a7, last changed in rB8f0a44a5d55d,
and removed in rB51b796ff1528. I assume it was a way for curves to
have split edges at corners. As far as I can tell it only ever worked
in Blender Internal, and that has been gone for years.

Another possible route here would be restoring this functionality,
but it's generally preferrable to reduce complexity in this
area of curve code than adding it back, especially in the context
of other improvements planned related to curves in geometry nodes.

Differential Revision: https://developer.blender.org/D9966
Revision 46ee9b5 by Hans Goudey (master)
March 31, 2021, 16:32 (GMT)
Fix T87094: Transforming geometry instances component is broken

Caused by an incorrect transformation order in cleanup commit
rBd037fef3bd1dc2e. The fix is to simply reverse the order.
March 31, 2021, 16:11 (GMT)
Pose asset operators: Check the type of the asset in the operator poll

Check that the asset received from context actually is an action ID
asset.
March 31, 2021, 15:54 (GMT)
Add button to refresh the asset list from the asset view template

Adds an operator to refresh the asset list and exposes that next to the
asset library selector above the template, when showing an external
library.
March 31, 2021, 15:48 (GMT)
Merge branch 'master' into cycles_procedural_api
March 31, 2021, 15:33 (GMT)
Remove asset testing panel for the asset view template

There's a proper panel with the asset viewer now, for the poses. This
testing one will just confuse people.
March 31, 2021, 15:18 (GMT)
Alembic procedural: fix missing update when editing shaders
March 31, 2021, 15:18 (GMT)
Alembic procedural: comment, speficy the behavior of a function
March 31, 2021, 15:18 (GMT)
Alembic procedural: cleanup, make add_object private

This should only be accessed from within the procedural.
March 31, 2021, 15:18 (GMT)
Alembic procedural: fix out of bound access when editing object properties or shaders

The index_data_map was not cleared when clearing a cache, so this would just append
the new correct data to the end of the array instead of overwriting it, which would
cause us to then use outdated indices.
March 31, 2021, 15:11 (GMT)
Fix bug in diffuse/glossy/transmission color passes writing

These are purely data passes now, should not check direct/indirect
components.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021