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November 15, 2021, 16:23 (GMT)
progress
November 15, 2021, 15:47 (GMT)
progres
Revision 8976b72 by Hans Goudey (master)
November 15, 2021, 15:10 (GMT)
Merge branch 'blender-v3.0-release'
November 15, 2021, 14:52 (GMT)
Fix: Incorrect socket identifier versioning

There were two issues:
- The third math node socket does not exist in old enough files.
- The comment incorrectly referred to the vector math node.

Differential Revision: https://developer.blender.org/D13219
November 15, 2021, 12:59 (GMT)
progress
November 15, 2021, 12:32 (GMT)
progress
November 15, 2021, 12:21 (GMT)
Merge branch 'master' into node-tree-update-refactor
November 15, 2021, 11:56 (GMT)
Cleanup: Typo
November 15, 2021, 11:53 (GMT)
LineArt: Clean up occlusion code comments
November 15, 2021, 11:17 (GMT)
Fix T93074: Gpencil cutter not using flat caps in middle cuts

When cut an stroke using the option Flat Caps, the falt was not done if the cut was done in the middle of the stroke.

Now the flat is applied to the segments created and also some cleanup of the code done.
November 15, 2021, 07:13 (GMT)
Fix T89260: Eevee crashes with custom node sockets.

Cause of this issue is that Custom Node Sockets info type was
initialized as SOCK_FLOAT when registering. Areas within the core that
would ignore custom socket types by checking its type would use the
socket as being a float type.

When custom node sockets have a property called default_value blender
tries to store it as an internal default value what failed in debug
builds.

This patch will set the socket type to SOCK_CUSTOM when registering a
custom socket type and allow, but skip storage of custom default values.
In this case the default values should already be stored as custom
properies.

Reviewed By: campbellbarton, JacquesLucke

Maniphest Tasks: T89260

Differential Revision: https://developer.blender.org/D13174
November 15, 2021, 01:39 (GMT)
Merge branch 'blender-v3.0-release'
November 15, 2021, 01:38 (GMT)
Fix T92750: sculpt vertex colors missing in object mode

The layers were not aliased properly for usage in the shaders.

Regression caused by rB03013d19d167.
November 14, 2021, 13:29 (GMT)
use multi-function
November 14, 2021, 11:57 (GMT)
initial sound sampling
November 14, 2021, 11:34 (GMT)
Sculpt-dev: add icons for twist and multires
displacement smear.
November 14, 2021, 10:37 (GMT)
Sculpt-dev: use standard UI idioms

Thanks to @TonatiuhdeSanJuli�n on chat
for helping me with this.
November 14, 2021, 10:35 (GMT)
Merge branch 'master' into sculpt-dev
November 14, 2021, 10:34 (GMT)
storage
November 14, 2021, 10:29 (GMT)
initial nod
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021