November 11, 2021, 18:49 (GMT) |
Fix: Attribute Transfer node does not work with a single index Differential Revision: https://developer.blender.org/D13194 |
November 11, 2021, 17:47 (GMT) |
Merge branch 'blender-v3.0-release' |
November 11, 2021, 17:47 (GMT) |
Fix: Incorrect modifier warning with non-geometry input first The code assumed that any geometry input that wasn't the first input was a second geometry input. Fix by separating the warning for the first input and for the number of geometry inputs. |
November 11, 2021, 17:27 (GMT) |
Merge branch 'blender-v3.0-release' |
November 11, 2021, 17:26 (GMT) |
Fix: wrong field inferencing with unavailable sockets |
November 11, 2021, 17:19 (GMT) |
GPencil: Asset Manager support This operator creates an asset base on one of the next option: * Active Layer * Active Frame * Active Frame All Layers * Selected Strokes Also new asset preview for Grease Pencil has been added. Note: Still pending how manage layers order and how use temp datablocks. Differential Revision: https://developer.blender.org/D13193 |
November 11, 2021, 17:12 (GMT) |
Fix T93005: Cycles shadow catcher not inherited by instances |
November 11, 2021, 16:58 (GMT) |
Geometry Nodes: Add Offset to Handle Position Node Adds a vector offset field to the "Curve Handle Position Node". This vector is added to the incoming position (which is the implicit handle position if not connected) which will set the position of the handle. Default is (0,0,0) Differential Revision: https://developer.blender.org/D13035 |
November 11, 2021, 16:16 (GMT) |
Merge branch 'blender-v3.0-release' |
November 11, 2021, 16:11 (GMT) |
Merge branch 'master' into asset-greasepencil |
November 11, 2021, 16:10 (GMT) |
UI: Updated Blender Light theme for Spreadsheet This patch adds list colors to the light theme for the spreadsheet, which are needed for the data set region. Addresses T92492. Differential Revision: https://developer.blender.org/D13090 |
November 11, 2021, 16:10 (GMT) |
Merge branch 'master' into soc-2021-curves |
November 11, 2021, 15:37 (GMT) |
Cleanup CUDA / HIP comments Remove outdated CUDA comments for bindless textures and cleanup some HIP comments that still mentioned CUDA. Differential Revision: https://developer.blender.org/D13189 |
November 11, 2021, 15:27 (GMT) |
Merge branch 'blender-v3.0-release' |
November 11, 2021, 15:25 (GMT) |
Fix: Prevent use of uninitialized memory when creating Bezier spline When Constructing bezier splines from dna, the positions of the left/right handles were set directly in the internal vectors, by requesting a reference to them. The problem is that BezierSpline::handle_positions_left() calls ensure_auto_handles() before returning the reference. That function does some calculations on uninitialized memory if the positions array is not yet filled. Differential Revision: https://developer.blender.org/D13107 |
November 11, 2021, 14:29 (GMT) |
Merge branch 'blender-v3.0-release' |
November 11, 2021, 14:21 (GMT) |
Fix T92868: Cycles catcher with transparency crashes The issue was caused by splitting happening twice. Fixed by checking for split flag which is assigned to the both states during split. The tricky part was to write catcher data at the moment of split: the transparency and shadow catcher sample count is to be accumulated at that point. Now it is happening in the `intersect_closest` kernel. The downside is that render buffer is to be passed to the kernel, but the benefit is that extra split bounce check is not needed now. Had to move the passes write to shadow catcher header, since include of `film/passes.h` causes all the fun of requirement to have BSDF data structures available. Differential Revision: https://developer.blender.org/D13177 |
November 11, 2021, 14:03 (GMT) |
progress |
November 11, 2021, 13:54 (GMT) |
LibLink/Append tests: Add basic testing of `bpy.data.libraries.load` code. |
November 11, 2021, 13:33 (GMT) |
Merge branch 'blender-v3.0-release' |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021