January 13, 2021, 13:01 (GMT) |
Version: Blender v2.91.1 beta |
January 13, 2021, 10:38 (GMT) |
Fix T83300: constant scene refreshing in Cycles with empty volumes This infinite loop is caused by a conflict between the volume mesh creation which unintentionally clears the shaders before early exiting when no grid is found, and the Blender exporter which adds back the shaders causing us to reupdate as the shaders changed. To fix this simply preserve the shaders on the Volume node. (Backported bugfix with additional changes to make it work in 2.91) |
November 25, 2020, 11:06 (GMT) |
Docs: 2.91 release description for Linux appdata |
November 25, 2020, 08:34 (GMT) |
Versionbump: Blender 2.91 release |
November 25, 2020, 08:27 (GMT) |
File version bump |
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