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August 17, 2021, 03:50 (GMT)
Sculpt dyntopo

* Added a limited "fast draw" mode to pbvh drawing
that tries to limit data sent to the GPU.
- Facesets and mask data are disabled.
- Indexed mode is forced.
- Does not work (at all) for multires.

* Finally fixed some outstanding bmesh sculpt undo bugs:
- Forgot to mark pbvh nodes to update their bounds, which
produced a bug I had thought was caused by something else.
- Hopefully fixed a long-standing occasional memory corruption
bug.
August 17, 2021, 02:23 (GMT)
Merge branch 'master' into soc-2021-curve-fillet
August 16, 2021, 22:43 (GMT)
Sculpt dyntopo: fix various faceset init operator bugs
that crept in.
August 16, 2021, 20:45 (GMT)
Merge branch 'master' into asset-greasepencil
August 16, 2021, 17:56 (GMT)
Merge branch 'master' into soc-2021-vse-strip-thumbnails
August 16, 2021, 17:13 (GMT)
Compositor: Enable can_be_constant on vector nodes
August 16, 2021, 17:13 (GMT)
Compositor: Full frame Normalize node
August 16, 2021, 17:12 (GMT)
Compositor: Full frame Normal node
August 16, 2021, 17:12 (GMT)
Compositor: Full frame Map Value node
August 16, 2021, 17:10 (GMT)
Compositor: Full frame Map Range node
August 16, 2021, 16:51 (GMT)
Cycles X: remove diffusion / christensen-burley subsurface scattering

Only leaves Random Walk. It has not been decided yet if we will restore
diffusion, but for now remove it to avoid broken options in the UI.
August 16, 2021, 16:51 (GMT)
Fix missing Noisy Image pass when using Denoising Data

Make logic consistent between Python and C++ code.
August 16, 2021, 16:46 (GMT)
Cycles X: remove legacy Cubic and Gaussian SSS methods

Also some internal refactoring to not have a separate principled BSSRDF
closure, but rather set roughness to FLT_MAX if not using it.
August 16, 2021, 16:42 (GMT)
Fix: transform matrix for drawing colliding walls on box shape
August 16, 2021, 15:28 (GMT)
Made changes according to patch suggestions
August 16, 2021, 14:23 (GMT)
Cleanup: split subsurface scatter function into two
August 16, 2021, 14:20 (GMT)
Fix : Switching off overlay now turns off thumbnails also
August 16, 2021, 13:13 (GMT)
Cleanup: Changed the place of non primitive collision shapes functions to draw_cache.c
August 16, 2021, 12:54 (GMT)
Fix: Check for colliding faces after stepping through the simulation instead of in the draw engine

-This is a more accurate way to find colliding faces
-Store just the faces instead of the forces
August 16, 2021, 12:35 (GMT)
Fix T87967: M2T video seeking is broken

Bug caused by integer overflow in ffmpeg_generic_seek_workaround().
Function max_ii() was used to limit int_64tvalue.

After fixing the issue there was another issue, where near-infinite loop
was caused by requested_pos being very large and stream being cut in a
way, that it was missing keyframe at beginning.
This was fixed by checking if we are reading beyond file content.

Reviewed By: zeddb

Differential Revision: https://developer.blender.org/D11888
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021