August 17, 2021, 03:50 (GMT) |
Sculpt dyntopo * Added a limited "fast draw" mode to pbvh drawing that tries to limit data sent to the GPU. - Facesets and mask data are disabled. - Indexed mode is forced. - Does not work (at all) for multires. * Finally fixed some outstanding bmesh sculpt undo bugs: - Forgot to mark pbvh nodes to update their bounds, which produced a bug I had thought was caused by something else. - Hopefully fixed a long-standing occasional memory corruption bug. |
August 17, 2021, 02:23 (GMT) |
Merge branch 'master' into soc-2021-curve-fillet |
August 16, 2021, 22:43 (GMT) |
Sculpt dyntopo: fix various faceset init operator bugs that crept in. |
August 16, 2021, 20:45 (GMT) |
Merge branch 'master' into asset-greasepencil |
August 16, 2021, 17:56 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
August 16, 2021, 17:13 (GMT) |
Compositor: Enable can_be_constant on vector nodes |
August 16, 2021, 17:13 (GMT) |
Compositor: Full frame Normalize node |
August 16, 2021, 17:12 (GMT) |
Compositor: Full frame Normal node |
August 16, 2021, 17:12 (GMT) |
Compositor: Full frame Map Value node |
August 16, 2021, 17:10 (GMT) |
Compositor: Full frame Map Range node |
August 16, 2021, 16:51 (GMT) |
Cycles X: remove diffusion / christensen-burley subsurface scattering Only leaves Random Walk. It has not been decided yet if we will restore diffusion, but for now remove it to avoid broken options in the UI. |
August 16, 2021, 16:51 (GMT) |
Fix missing Noisy Image pass when using Denoising Data Make logic consistent between Python and C++ code. |
August 16, 2021, 16:46 (GMT) |
Cycles X: remove legacy Cubic and Gaussian SSS methods Also some internal refactoring to not have a separate principled BSSRDF closure, but rather set roughness to FLT_MAX if not using it. |
August 16, 2021, 16:42 (GMT) |
Fix: transform matrix for drawing colliding walls on box shape |
August 16, 2021, 15:28 (GMT) |
Made changes according to patch suggestions |
August 16, 2021, 14:23 (GMT) |
Cleanup: split subsurface scatter function into two |
August 16, 2021, 14:20 (GMT) |
Fix : Switching off overlay now turns off thumbnails also |
August 16, 2021, 13:13 (GMT) |
Cleanup: Changed the place of non primitive collision shapes functions to draw_cache.c |
August 16, 2021, 12:54 (GMT) |
Fix: Check for colliding faces after stepping through the simulation instead of in the draw engine -This is a more accurate way to find colliding faces -Store just the faces instead of the forces |
August 16, 2021, 12:35 (GMT) |
Fix T87967: M2T video seeking is broken Bug caused by integer overflow in ffmpeg_generic_seek_workaround(). Function max_ii() was used to limit int_64tvalue. After fixing the issue there was another issue, where near-infinite loop was caused by requested_pos being very large and stream being cut in a way, that it was missing keyframe at beginning. This was fixed by checking if we are reading beyond file content. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D11888 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021