July 9, 2018, 20:23 (GMT) |
Eevee: LightCache: Fix wrong mipmap size |
July 9, 2018, 20:22 (GMT) |
Eevee: LightCache: Fix problem caused by probe sorting |
July 9, 2018, 19:07 (GMT) |
Type qualifier typo Ty nirved |
Revision 0c830cf by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2018, 18:35 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
July 9, 2018, 18:27 (GMT) |
Fix: apply Coat mod TO THE ROUGHNESS, not variance |
July 9, 2018, 16:12 (GMT) |
Linearize melanin concentration This commit includes factoring remappings into new functions, as well as adjusted defaults for maintaining roughly the same brownish hair. (In reality, Melanin 1.3 = New Melanin 0.8054375, so I truncated the extra decimal places.) |
Revision d3afa14 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2018, 15:17 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: release/scripts/startup/bl_ui/space_view3d.py |
July 9, 2018, 15:08 (GMT) |
Eevee: LightCache: Add Light Cache infos in the UI This is still a bit basic but will be enhance in the future. |
July 9, 2018, 14:07 (GMT) |
Fix: Undercoat Roughness -> Coat |
July 9, 2018, 13:48 (GMT) |
Eevee: LightCache: Small fixes and cleanups |
July 9, 2018, 13:47 (GMT) |
Eevee: LightProbe: UI tweaks |
July 9, 2018, 13:46 (GMT) |
Eevee: LightCache: Add free operator. |
Revision cd12b15 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2018, 13:45 (GMT) |
Make Ruler works with Annotations not Grease Pencil object Now, the ruler is using the annotation datablock (scene) and not a object with materials |
July 9, 2018, 13:34 (GMT) |
GPUTexture: Fix mipmap size calculation. |
July 9, 2018, 13:33 (GMT) |
Eevee: LightCache: Add cubemap only baking button. |
Revision 117d304 by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2018, 12:20 (GMT) |
Tweaks to GPENCIL_OT_new operator * Correctly tag Annotation datablocks as such when adding them * Add new layer by default. It saves users from having to manually add one after adding the datablock anyway. |
Revision c56e3bc by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2018, 11:47 (GMT) |
Fix: "New Note" didn't tag newly-created GP datablock for annotations when creating a new datablock |
Revision 60d2ff1 by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2018, 11:28 (GMT) |
Cleanup: Use GPU_* calls instead of gl* in annotate_draw.c |
July 9, 2018, 11:19 (GMT) |
Merge branch 'master' of git.blender.org:blender into temp_cryptomatte # Conflicts: # intern/cycles/blender/addon/properties.py # intern/cycles/blender/blender_sync.cpp # intern/cycles/device/device_cpu.cpp # intern/cycles/kernel/geom/geom_object.h # intern/cycles/kernel/kernel_path_branched.h # intern/cycles/kernel/kernel_types.h # intern/cycles/render/buffers.cpp # intern/cycles/render/film.cpp # intern/cycles/render/integrator.cpp # intern/cycles/render/object.cpp # intern/cycles/render/osl.cpp # intern/cycles/render/osl.h # intern/cycles/render/scene.cpp # intern/cycles/render/shader.cpp # intern/cycles/render/svm.cpp # intern/cycles/render/svm.h # release/scripts/startup/nodeitems_builtins.py # source/blender/editors/include/UI_interface.h # source/blender/editors/interface/interface_eyedropper.c # source/blender/makesdna/DNA_scene_types.h # source/blender/render/extern/include/RE_engine.h # source/blender/render/intern/source/render_result.c # source/blenderplayer/bad_level_call_stubs/stubs.c |
Revision d884d41 by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 9, 2018, 11:15 (GMT) |
Annotations: Change "New Layer" label to "New Note" |
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