August 14, 2021, 20:27 (GMT) |
cmake: disable WITH_GHOST_WAYLAND if any Wayland dependency is missing This sets WITH_GHOST_WAYLAND to ON and auto-disables it again, if one of the required Wayland development libraries is missing. Differential Revision: D11489 |
August 14, 2021, 20:26 (GMT) |
GHOST/X11: enable EGL This will replace GLX with EGL for X11. GLEW does not support GLX and EGL at the same time. Most distributions build GLEW with GLX support, so we have to use the externally provided GLEW and build with EGL support. This effectively sets WITH_SYSTEM_GLEW to OFF for all Linux configurations. Differential Revision: https://developer.blender.org/D12034 |
August 14, 2021, 20:26 (GMT) |
August 14, 2021, 20:26 (GMT) |
August 14, 2021, 20:26 (GMT) |
GHOST/X11: link libGL for X11-EGL to resolve OpenGL symbols This links libGL if X11-EGL is enabled, since libOpenGL is not installed by default on some distributions. This is a workaround to resolve the OpenGL symbols that would otherwise be resolved via GLVND. Differential Revision: https://developer.blender.org/D12034 |
Revision 45904e2 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-voxel, soc-2021-porting-modifiers-to-nodes_all) August 14, 2021, 19:05 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-voxel # Conflicts: # source/blender/blenkernel/BKE_node.h |
Revision ec0ebcd by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) August 14, 2021, 18:52 (GMT) |
Changes based on review by Hans Goudey (HooglyBoogly) and Jacques Lucke (JacquesLucke) |
August 14, 2021, 18:36 (GMT) |
Cleanup: Constraint linear limits visualisation -created option to enable/disable fading of walls -simplified variable names and transform matrices |
August 14, 2021, 18:17 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
August 14, 2021, 18:12 (GMT) |
Fix pixel errors when drawing first thumb |
August 14, 2021, 18:10 (GMT) |
Fix memmory error in function for storing convex hull collision shape mesh data. |
August 14, 2021, 14:42 (GMT) |
Cleanup: Use utility function |
Revision ee7b2e2 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) August 14, 2021, 13:03 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate # Conflicts: # source/blender/blenkernel/BKE_node.h |
August 14, 2021, 09:18 (GMT) |
adaptive_cloth: fix: Mesh: collapse edge: can lead to loose edges There are some edge cases (:P) that can lead to the creation of loose edges when collapsing the edge. Suppose v2 has an edge that contains only 1 face and this face also contains v1, the face was deleted but the remaining edge between v2 and ov, remained. This causes the loose edge. The simple check and deletion of such an edge fixes this bug. |
August 14, 2021, 04:44 (GMT) |
Fix sphere node input units |
August 14, 2021, 04:43 (GMT) |
Add incomplete support for level sets in the raycast node |
August 14, 2021, 02:50 (GMT) |
General refactoring of curve pen |
August 14, 2021, 02:47 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
August 14, 2021, 01:29 (GMT) |
Add volume sample node and level set to mask node |
August 13, 2021, 22:08 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-solidify |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021