Blender Git Loki

Blender Git commits from all branches.

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February 25, 2018, 18:48 (GMT)
when sorting objects, keep mi->object_index aligned
February 25, 2018, 18:24 (GMT)
Use Onion colors for Textured strokes

Before, if the stroke was textured, the onion frames were not using the assigned for prev and next frames in the onion skin panel.
February 25, 2018, 16:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 25, 2018, 15:54 (GMT)
Revert "GWN: Fix immediate mode when closing a window."

This reverts commit https://developer.blender.org/rBe7c4a9d1ef76f6edff95ca9f418a65fc42a453dc
February 25, 2018, 14:46 (GMT)
activate by constraint impulse and regular ghost triggers
February 25, 2018, 10:40 (GMT)
Cleanup: Fix stupid typo error in previous commit
February 25, 2018, 10:30 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 25, 2018, 10:29 (GMT)
Back removed property and set as deprecated
February 25, 2018, 10:16 (GMT)
Enable Fill for DOTs mode

The fill was disabled for dots mode and only used in line mode. Now, as Dots can be used to draw, the fill is required.
February 25, 2018, 03:19 (GMT)
Fixes for offscreen drawing context on macOS.

* Disable multithreaded OpenGL again, it crashes on startup.
* Fix wrong clear context call in GHOST.
* Add GPU_state_init() also for draw context, just to be sure.
* Main fix: add glFlush() to avoid unfinished draw before leaving context.
February 24, 2018, 23:02 (GMT)
rna build fix (error when building debug)
February 24, 2018, 20:58 (GMT)
Replace Use Dots for a Enum menu

Instead to define a checkbox, now the dots is a mode.
February 24, 2018, 19:01 (GMT)
Apply strength factor to textured strokes
February 24, 2018, 17:28 (GMT)
Adapt render code after merge

Again, the function parameter list has changed in Draw Manager and the gpencil code need changes.
February 24, 2018, 17:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/draw/intern/draw_manager.c
February 24, 2018, 17:00 (GMT)
Add UV rotation option to Smooth and Noise modifiers

To be consistent, the modifiers must work with UV rotation as the sculpt brushes do.
February 24, 2018, 16:32 (GMT)
only calc FM mblur velocity layer at render time

this costs some performance
February 24, 2018, 10:20 (GMT)
optionally restore old activation behavior with broken constraints

this allows easier breaking / collapsing of objects
February 24, 2018, 02:00 (GMT)
GHOST: OSX: Make OGL 3.3 core profile defaults.

We are using 3.3 features for Blender 2.8. There is no other choice.
February 24, 2018, 01:56 (GMT)
GHOST: OSX: Force opengl multithread initialisation.

This may not be what I think it is. But it might solve some problems we are having with DrawManager and separate contexts.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021