November 9, 2016, 22:41 (GMT) |
refactored manta script export functions |
November 9, 2016, 20:09 (GMT) |
added obstacle access functions and cleaned up a bit |
November 9, 2016, 20:06 (GMT) |
changed obstacle type to int to match manta flag grid type |
November 9, 2016, 14:49 (GMT) |
ID.make_local(): handled mont29's feedback - returning 'self' or 'self->newid' - rewording RNA descriptions |
November 9, 2016, 11:19 (GMT) |
Removed some unused code. |
November 9, 2016, 11:11 (GMT) |
Moved bpy.data.make_local(?) to bpy.types.ID.make_local(?) |
November 9, 2016, 11:01 (GMT) |
Merge branch 'master' into cvdb_ray_isect |
November 9, 2016, 10:35 (GMT) |
Fix invalid default value type when constructing a default volume shader graph. |
November 9, 2016, 00:00 (GMT) |
Remove bad storage hacks of old transform manipulators Got rid of Scene.twcent, Scene.twmin, Scene.twmax, RegionView3D.twmat, RegionView3D.twdrawflag, RegionView3D.tw_idot, TransInfo.mat, TransInfo.vec. Also cleaned-up variable and define names. Decided to completely remove the struct members without doing proper file conversion for non-runtime ones. That will cause minor compatibility breakage but that's okay for 2.8. |
November 8, 2016, 20:22 (GMT) |
Remove old transform manipulators code |
November 8, 2016, 19:42 (GMT) |
Merge branch 'blender2.8' into transform-manipulators Conflicts: source/blender/gpu/intern/gpu_shader.c |
November 8, 2016, 19:36 (GMT) |
Rotation value indicator for rotation manipulators Adds the arc thingy that displays the current delta rotation value while rotating. It is a different implementation than the one of the custom-manipulators branch which was based on mouse coordinates and thus didn't work correctly with snapping and precision (shift) tweaking. This new implementation is based on object matrix and fixes these issues. Commit only adds support for rotating objects, not yet for other elements (polygons, bones, GPencil points, etc) Also some minor cleanup of course ;) |
November 8, 2016, 16:05 (GMT) |
Remove deletion of property from pose_previews add-on |
November 8, 2016, 15:40 (GMT) |
Fix poselib.py to use new multiframes preview API. |
November 8, 2016, 15:20 (GMT) |
Merge branch 'multi_previews_id' into temp-sybren-poselib |
November 8, 2016, 15:19 (GMT) |
Merge branch 'master' into temp-sybren-poselib |
November 8, 2016, 15:14 (GMT) |
Replace multi-dim array access to preview image frames by API functions. Multi-dim array access in RNA is far (very, very far) from being optimal, so for now let's use functions instead. |
November 8, 2016, 14:01 (GMT) |
Added bpy.data.make_local() that can make a single ID block local. Note that this will not work reliably when the idblock is referenced from a library. It is the caller's responsibility to ensure a proper state. Use with care. |
November 8, 2016, 13:23 (GMT) |
Merge branch 'master' into multi_previews_id |
Revision ed840c8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 7, 2016, 20:26 (GMT) |
fix, let the FM shards respond to animated gravity in scene |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021