October 8, 2016, 21:06 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/editors/interface/resources.c |
October 8, 2016, 20:52 (GMT) |
small clean up (removed deprecated variable) |
October 8, 2016, 18:03 (GMT) |
Fix 3D views sharing viewport engine after splitting/duplicating |
October 8, 2016, 17:53 (GMT) |
Some UI changes for new viewport engine dropdown * Use legacy viewport as default for now * Remove "Use Modern Viewport" option * Minor cleanup |
October 8, 2016, 17:33 (GMT) |
Implement generic draw-modes and draw-plates for viewport engines Also made the new viewport use these (at least a default mode with a number of default plates). This draw-plate design is more generic then the previous hardcoded one, it stores the plates in mutable lists which can be stored as presets (draw-modes). We can further add sub-plates and process callbacks for plates that need additional data processing or don't do any drawing. |
October 8, 2016, 17:20 (GMT) |
Use viewport engine for drawing new viewport Only basic transition, objects are not drawn yet. |
Revision 5d6a36e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 8, 2016, 13:27 (GMT) |
dynamic fracture, further minor transform tweak |
October 8, 2016, 13:20 (GMT) |
Initial support for generic viewport render engines Adds a basic API for managing viewport render engines. This should make it possible to hook up external viewport engines in future (e.g. Hydra). Commit also includes some basic integration with View3D (including version patching) and RNA defines for exposing viewport render engine list in UI. Code works really similar to normal render engine API, but I don't think we should merge them. |
Revision 794f855 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 7, 2016, 22:22 (GMT) |
another minor tweak for transform issue |
October 7, 2016, 21:23 (GMT) |
Move inline function defines into own source file |
October 7, 2016, 21:11 (GMT) |
Merge branch 'master' into temp_localview_split Conflicts: source/blender/blenloader/intern/versioning_270.c |
Revision b5834d3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 7, 2016, 20:45 (GMT) |
fix for dynafrac, disallow passive objects as triggers again (to avoid the ground being a trigger) |
Revision 5ce8f72 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 7, 2016, 20:35 (GMT) |
further attempt to fix / get the transform issues under control with dynafrac |
October 7, 2016, 14:26 (GMT) |
Move manipulator drawing for new viewport into own function, add comments |
October 7, 2016, 14:15 (GMT) |
Merge branch 'temp_manipulators_core' into custom-manipulators Conflicts: source/blender/editors/interface/resources.c source/blender/editors/space_api/spacetypes.c source/blender/makesdna/DNA_userdef_types.h source/blender/windowmanager/CMakeLists.txt source/blender/windowmanager/WM_api.h source/blender/windowmanager/manipulators/WM_manipulator_api.h source/blender/windowmanager/manipulators/WM_manipulator_types.h source/blender/windowmanager/manipulators/intern/wm_manipulator.c source/blender/windowmanager/manipulators/intern/wm_manipulator_intern.h source/blender/windowmanager/manipulators/intern/wm_manipulatorgroup.c source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c |
October 7, 2016, 13:44 (GMT) |
Merge branch 'blender2.8' into custom-manipulators Conflicts: source/blender/editors/space_view3d/view3d_draw.c |
October 7, 2016, 13:35 (GMT) |
Merge branch 'master' into temp-sybren-poselib |
October 7, 2016, 13:15 (GMT) |
Merge branch 'blender2.8' into temp_manipulators_core |
October 7, 2016, 10:02 (GMT) |
Merge branch 'master' into asset-engine |
October 6, 2016, 23:32 (GMT) |
Apply patch on blender2.8 branch Ended up just deleting temp_manipulators_core branch and recreating it from blender2.8 branch. Applied D2232 on it then. |
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