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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> HMD_viewport
"Hmd_viewport" branch
Total commits : 260
Total committers : 8
First Commit : March 9, 2016
Latest Commit : April 18, 2017
Commits by Month
Date | Number of Commits | |
---|---|---|
April, 2017 | 34 | |
March, 2017 | 30 | |
February, 2017 | 15 | |
January, 2017 | 1 | |
December, 2016 | 0 | |
November, 2016 | 26 | |
October, 2016 | 31 | |
September, 2016 | 1 | |
August, 2016 | 13 | |
July, 2016 | 3 | |
June, 2016 | 7 | |
May, 2016 | 9 | |
April, 2016 | 18 | |
March, 2016 | 72 |
Committers
Author | Number of Commits |
---|---|
Julian Eisel | 193 |
Joey Ferwerda | 46 |
Campbell Barton | 10 |
Bastien Montagne | 3 |
Sergey Sharybin | 3 |
Julian Eisel | 2 |
Koen Mertens | 2 |
Dalai Felinto | 1 |
Popular Files
Filename | Total Edits |
---|---|
wm_operators.c | 58 |
view3d_draw.c | 47 |
WM_api.h | 27 |
GHOST_OpenHMDManager.cpp | 27 |
wm_window.c | 24 |
rna_userdef.c | 19 |
GHOST_C-api.cpp | 19 |
view3d_edit.c | 19 |
properties_render_layer.py | 18 |
wm_event_system.c | 16 |
Latest commits
April 18, 2017, 11:18 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: source/blender/editors/gpencil/gpencil_paint.c |
April 18, 2017, 10:50 (GMT) |
Moved opening and closing the HMD drivers to the HMD window creation to solve issues with Windows 10 for some devices. This solves i.e the DK2/CV1 screen being accessible when opening a window for configuration (since the DK2 needs rotation). |
April 18, 2017, 10:09 (GMT) |
Implemented new Vive distortion coefficient values based on approximated lenswrap |
April 15, 2017, 22:04 (GMT) |
Move HMD operators to wm_hmd.c |
April 15, 2017, 21:48 (GMT) |
Replace wm_device.c with wm_hmd.c, rename functions appropriately |
April 15, 2017, 21:14 (GMT) |
Merge branch 'master' into HMD_viewport |
April 15, 2017, 15:30 (GMT) |
Fix closing HMD window not exiting HMD session correctly |
April 15, 2017, 14:26 (GMT) |
Fix virtual cursor not being removed correctly when stopping hmd session |
April 13, 2017, 17:47 (GMT) |
Avoid view setup function prototypes, move them to top of file |
April 13, 2017, 17:26 (GMT) |
Move drawing matrix setup into own function |
April 12, 2017, 23:25 (GMT) |
Fix manipulator interaction not using correct projection matrix Moved matrix setup for interaction into own util function now. Also did cleanup in related code. |
April 12, 2017, 22:09 (GMT) |
Force using HMD parameters instead of camera ones in camera perspective |
April 12, 2017, 21:56 (GMT) |
Fix lens separation applied wrongly onto projection matrix |
April 12, 2017, 17:55 (GMT) |
Fix projection matrices not taking focal length of HMD into account |
April 12, 2017, 16:18 (GMT) |
Re calibrated the vertical position for the Vive lens distortion shader |
April 12, 2017, 10:27 (GMT) |
Fix crash when closing HMD window during running session |
April 11, 2017, 23:09 (GMT) |
Fix HMD view drawing black if device is set to 'None' |
April 11, 2017, 22:04 (GMT) |
Cleanup: Naming, use util function |
April 11, 2017, 21:41 (GMT) |
Remove unnecessary check Avoids having to pass around window-manager |
April 11, 2017, 21:19 (GMT) |
Fix Multi-view drawing interfering with HMD view drawing Don't do any multi-view drawing in HMD view, it doesn't make any sense. |
MiikaHweb - Blender Git Statistics v1.06