July 4, 2016, 13:51 (GMT) |
Fix compilation on MSVC with 64-bit bitmasks in the Pass flag Apparently MSVC doesn't like the (1UL << x) syntax, so now 1 is explicitly cast to a 64-bit integer before shifting. |
July 4, 2016, 12:54 (GMT) |
Select overlapping UVs operator Found via Select->Select all by trait->Overlapping UVs menu entry, selects all UV charts which overlap/intersect Operator has an "Extend" option to extend the current selection. I also turned rectangle/bounds intersection test into a seperate function which can be reused |
July 4, 2016, 09:31 (GMT) |
complete multiview_reconstruction_finish |
July 4, 2016, 08:04 (GMT) |
Various fixes for GL state and some basic texture lookups in the strand geometry shader. |
July 4, 2016, 08:02 (GMT) |
Fix for integer attribute uploading in gpu code. OpenGL has a separate function for integer attribute pointers. If the float attribute version is used, the attribute data will be interpreted and floats and converted to integer values, which garbles the content of any true int/uint buffer. |
July 4, 2016, 08:00 (GMT) |
Increase soft limit for control strand number for testing. |
July 4, 2016, 06:49 (GMT) |
Fix for UVs being missing when creating a new DerivedMesh in the cache modifier. |
July 4, 2016, 06:30 (GMT) |
Fix some hierarchical issues. This fixes the rare issue found in some Maya and Unity files, where an object would still be scaled even though it has a parent which was already scaled. |
July 4, 2016, 06:24 (GMT) |
Merge branch 'master' into soc-2016-multiview |
July 4, 2016, 06:22 (GMT) |
trivial formatting |
July 4, 2016, 05:14 (GMT) |
Cleanup: indent. |
July 3, 2016, 22:15 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-cycles_denoising Conflicts: intern/cycles/kernel/kernel_path.h intern/cycles/kernel/kernel_path_branched.h intern/cycles/kernel/kernel_types.h intern/cycles/render/buffers.cpp intern/cycles/render/buffers.h intern/cycles/render/film.cpp intern/cycles/render/film.h intern/cycles/render/integrator.cpp source/blender/render/intern/source/render_result.c |
July 3, 2016, 22:09 (GMT) |
liquid mesh scaling improvements |
July 3, 2016, 20:46 (GMT) |
Cleanup: Correct comment |
July 3, 2016, 20:39 (GMT) |
Merge branch 'master' into soc-2016-layer_manager |
July 3, 2016, 20:36 (GMT) |
Get layer drag & drop with layer groups to work Still get some occasional crashes but have to investigate at another time. |
July 3, 2016, 20:23 (GMT) |
Merge branch 'master' into wiggly-widgets Did some further edits on related changes. Conflicts: source/blender/blenkernel/intern/object.c source/blender/blenlib/intern/math_vector.c source/blender/blenloader/intern/writefile.c source/blender/editors/include/ED_transform.h source/blender/editors/space_graph/space_graph.c source/blender/editors/space_image/space_image.c source/blender/editors/space_node/space_node.c source/blender/editors/space_sequencer/sequencer_draw.c source/blender/editors/space_sequencer/space_sequencer.c |
July 3, 2016, 20:14 (GMT) |
Fix OSX compile issue |
July 3, 2016, 19:52 (GMT) |
Fix OSX alembic lookup |
July 3, 2016, 19:18 (GMT) |
sanity check in liquid mesh create function. prevents crashes |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021