December 29, 2021, 20:44 (GMT) |
enable object cache code path |
December 29, 2021, 20:12 (GMT) |
Fix array modifier build error after recent change in master |
December 29, 2021, 19:48 (GMT) |
Improve usage of the "for_write" functions, add a separate function to clear dirty flags |
December 29, 2021, 19:37 (GMT) |
object file test |
December 29, 2021, 19:14 (GMT) |
add object cache |
December 29, 2021, 18:53 (GMT) |
Cleanup: Rename `BKE_mesh_face_normals_for_write` -> `BKE_mesh_poly_normals_for_write` |
December 29, 2021, 18:42 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 29, 2021, 18:25 (GMT) |
Merge branch 'master' into temp-llvm-testing |
December 29, 2021, 18:20 (GMT) |
Improve marking normals dirty when copying a mesh |
December 29, 2021, 17:57 (GMT) |
Expand on comment about copying layers |
December 29, 2021, 17:49 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 29, 2021, 02:32 (GMT) |
USD material import improvements. Refactored get_udim_tiles() based on review by Sybren and Jesse. |
December 29, 2021, 00:03 (GMT) |
USD material import improvements. Per review by Sybren, added find_existing_material() utility function and comments. |
December 28, 2021, 20:37 (GMT) |
USD material import improvements. Per suggestions from Jesse and Sybren in their reviews. |
December 28, 2021, 18:29 (GMT) |
Viewport Compositor: Port Time node This patch ports the Time node to the viewport compositor. The current frame number was added to the View UBO in order to be accessed by the shader. |
December 28, 2021, 18:29 (GMT) |
Viewport Compositor: Port Luminance Key node This patch ports the Luminance Key node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 18:26 (GMT) |
Viewport Compositor: Port Distance Key node This patch ports the Distance Key node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 18:26 (GMT) |
Viewport Compositor: Port Difference Key node This patch ports the Difference Key node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 18:24 (GMT) |
Viewport Compositor: Port Color Key node This patch ports the Color Key node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 18:24 (GMT) |
Viewport Compositor: Port Color Spill node This patch ports the Color Spill node to the viewport compositor. The shader is a straightforward port of the compositor code. |
|