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February 19, 2016, 03:42 (GMT)
Merge branch 'openvdb' into cvdb_ray_isect
February 19, 2016, 03:41 (GMT)
Merge branch 'master' into openvdb

Conflicts:
intern/cycles/render/nodes.cpp
intern/cycles/util/CMakeLists.txt
February 18, 2016, 22:11 (GMT)
Fix for new libquery callback API.
February 18, 2016, 20:11 (GMT)
(Un-)Register widgets attached to modal operator with the operatortype

We have some widgets-groups that are attached to modal operators, meaning, they are only visible (actually accessible) as long as the modal OP runs. I simplified the process of setting those up by adding a wmWidgetGroupType pointer to wmOperatorType struct. If you assign a value to it, everything else is handled by widget system.

Also, previously key map entries for widget-groups attached to modal OP's were only visible while the OP ran, since it was registered and unregistered during OP runtime. This is fixed, since they are now (un-)registered with the OP-type.
February 18, 2016, 17:10 (GMT)
Merge branch 'libquery-recursive' into id-remap

Conflicts:
source/blender/blenkernel/intern/library_query.c
February 18, 2016, 16:56 (GMT)
Merge branch 'libquery-recursive' into asset-engine
February 18, 2016, 16:53 (GMT)
Rework library_query foreach looper - add optional recursivity.

This commit:
* Fixes bad handling of 'stop iteration' (by adding a status flag, so that we can actually
stop in helper functions too, and jumping to a finalize label instead of raw return, to
allow propper clean up).
* Adds optional recursion into 'ID tree' - callback can also decide to exclude current id_pp
from recursion. Note that this implies 'readonly', modifying IDs while recursing is not
something we want to support!
* Changes callback signature/expected behavior: return behavior is now handled through flags,
and 'parent' ID of id_pp is also passed (since it may not always be root id anymore).

Used this new recursive behavior in ID preview generation as an example, still needs more testing!
February 18, 2016, 16:35 (GMT)
Merge branch 'master' into asset-engine
February 18, 2016, 00:01 (GMT)
Register widgets & drop boxes together with operator types

Avoids looping twice.
Revision 9974ada by Clément Fukhaut (pbr-viewport)
February 17, 2016, 21:27 (GMT)
Merge branch 'master' of git://git.blender.org/blender
Revision b3c3275 by Clément Fukhaut (pbr-viewport)
February 17, 2016, 21:24 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/gpu/shaders/gpu_shader_material.glsl
February 16, 2016, 20:34 (GMT)
Decklink: OSX is not supported, add an error message just in case.
February 16, 2016, 20:09 (GMT)
Decklink: revert unncessary change to cmake macros.
February 16, 2016, 20:07 (GMT)
Decklink: fix documentation to reflect the new texture transfer method in the Decklink module.
February 16, 2016, 13:47 (GMT)
Merge branch 'master' into temp_pie_max_items_fix
February 16, 2016, 13:35 (GMT)
Merge branch 'master' into asset-engine
February 16, 2016, 00:22 (GMT)
Set up and use utility functions/structs for widget property handling

Adds widget_library_utils.c and widget_library_intern.h. Behavior shouldn't be affected.
February 15, 2016, 23:15 (GMT)
Don't add new pie level for single item
February 15, 2016, 20:19 (GMT)
Correct RNA warning
February 15, 2016, 18:59 (GMT)
correct comment
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