Blender Git Loki

Blender Git commits from all branches.

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February 1, 2016, 13:04 (GMT)
Merge branch 'master' into id-remap
February 1, 2016, 13:02 (GMT)
ignore individual mesh island transforms in rigidbody system again and just re-apply them when converting back to objects, it just caused trouble and brought not the expected result
February 1, 2016, 11:52 (GMT)
boundary width fix
February 1, 2016, 11:38 (GMT)
Fix for use of TypeDesc.base_type as a plain value rather than a function call.
January 31, 2016, 21:45 (GMT)
fixes for: did assume autohide material was always at number 1, did change to find inner material number, own verts transformation bug, shards to islands delay bug (needed to click twice before), and some crashers with dynamic and prefractured as well as reduced a memoryleak in prefracture mode
Revision 6d33b10 by Clément Fukhaut (pbr-viewport)
January 31, 2016, 20:40 (GMT)
Fix bug #1
January 31, 2016, 15:50 (GMT)
Added a way to get the cache filename.
January 31, 2016, 14:59 (GMT)
Merge branch 'openvdb' into cvdb_ray_isect
January 31, 2016, 14:09 (GMT)
Merge branch 'asset-engine' into asset-experiments
January 31, 2016, 14:09 (GMT)
Merge branch 'id-remap' into asset-experiments
January 31, 2016, 14:05 (GMT)
Merge branch 'master' into asset-engine
January 31, 2016, 13:59 (GMT)
Merge branch 'master' into id-remap
January 31, 2016, 13:28 (GMT)
PSculpt: Port over Scrollwheel / +/- event support while sculpting, for changing brush strength + size

* WheelUp/+ = Increase
* WheelDown/- = Decrease

* With Shift = Strength
* Without = Size
January 31, 2016, 13:03 (GMT)
PSculpt: Rate/Timer support

* Twist and Reset also support the rate control now
* Reduced the speed of the timer, to make it more controllable
January 31, 2016, 12:49 (GMT)
PSculpt: Code Cleanup - Remove some old debugging cruft
January 31, 2016, 12:46 (GMT)
PSculpt: Code Cleanup - Unify the "pso vs data" divide
January 31, 2016, 12:21 (GMT)
A more sensible hash function for pthreads on Windows.
January 31, 2016, 06:31 (GMT)
PSculpt: Make pressure and falloff configurable options, as in other sculpt brush systems
January 31, 2016, 05:44 (GMT)
PSculpt: Code Cleanup - Move the header prints to a separate function
January 31, 2016, 00:59 (GMT)
some more effort to make FM simulation results looking closer to BCB simulation results
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