Blender Git Loki

Blender Git commits from all branches.

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February 7, 2016, 12:57 (GMT)
Transform manipulator: New widget for trackball rotation

Adds a new (partially invisible) widget to the rotation transform manipulator that triggers trackball rotation. It is activated by clicking inside the outer white circle, but not on any other axis. For better feedback, a slight white overlay is drawn on mouse hover.
February 6, 2016, 20:22 (GMT)
Fix Blenderplayer not compiling
February 6, 2016, 20:18 (GMT)
Merge branch 'master' into wiggly-widgets

Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/include/ED_transform.h
source/blender/editors/interface/resources.c
source/blender/editors/space_sequencer/sequencer_draw.c
source/blender/editors/transform/transform_manipulator.c
source/blender/gpu/intern/gpu_buffers.c
February 5, 2016, 11:29 (GMT)
fix for name and indexbased meshisland and meshconstraint lookup via python inside the FM
February 4, 2016, 22:14 (GMT)
fix: there was a speed regression when building many constraints during fracture or after loading
February 4, 2016, 19:55 (GMT)
manta step updates - reordered some functions
February 4, 2016, 19:19 (GMT)
some more mutex locking for dynamic fracture, there still were crashes when interactively moving dynamic objects during running sim
February 4, 2016, 18:53 (GMT)
added threading lock to modifier sync during rigidbody object sync, helps against crashes in dynamic mode
February 3, 2016, 18:37 (GMT)
improved output of constraint impulse visualization a bit, included name, impulse and threshold as well as attempted to offset strings at same position
February 3, 2016, 15:14 (GMT)
windows compile fix
February 3, 2016, 13:46 (GMT)
added constraint impulse visualization (very basic only) and reworked the mesh constraint name system
February 3, 2016, 09:06 (GMT)
Merge branch 'master' into asset-engine
February 2, 2016, 15:30 (GMT)
epsilon fix
February 2, 2016, 14:47 (GMT)
compile fix for windows and mac
February 2, 2016, 13:14 (GMT)
Assets: add uuid to linked data, write and read it from file.

Note that this is only very first steps, I think we'll need to 'propagate'
uuid to all data used/linked by asset itself, otherwise most things won't get
updated/reloaded. Still have to think about this.
February 2, 2016, 13:10 (GMT)
Merge branch 'master' into asset-engine
February 2, 2016, 13:01 (GMT)
added basic physics visualization for viewport rigidbodies like in game engine (its optional and can be turned off)
Revision bec580b by Clément Fukhaut (pbr-viewport)
February 1, 2016, 23:27 (GMT)
Tangent node support in GLSL (only with selected uv)
Revision e217b66 by Clément Fukhaut (pbr-viewport)
February 1, 2016, 22:23 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/gpu/GPU_texture.h
February 1, 2016, 13:05 (GMT)
Merge branch 'id-remap' into asset-experiments
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021