Blender Git Loki

Blender Git commits from all branches.

Page: 2105 / 2888

January 27, 2016, 09:24 (GMT)
Merge branch 'master' into experimental-build
January 26, 2016, 20:34 (GMT)
added handling of vertexgroups and a fake hook system inside the FM, so passive shards can be influenced by hook modifiers via vertexgroups.
January 26, 2016, 10:51 (GMT)
Redefinition of the meaning of "value type" for sockets (intermediate commit).

The use of "expressions" for node inputs must be generalized to support array-like
data and a level of functional programming. Inputs are now expressions *by default*.

A node can also have "variables" as inputs, which are implicitly defined in the base node
graph and should not be bounded in the first compiler step (i.e. are not defined by
pynodes). Variables instead are defined as outputs of other nodes (currently still called
"kernel" nodes), which would mostly constitute loops over such variables.

The concepts being worked on here are loosely based on those found in the Halide language
http://halide-lang.org/index.html
January 26, 2016, 00:03 (GMT)
fixed two crashers: 1) when object had no material, that assignment failed. 2) constraints with empty meshislands crashed too
January 25, 2016, 16:58 (GMT)
fix for passive parenting hack, it was not taken into account after transforming the object interactively
January 25, 2016, 16:47 (GMT)
added a fake parenting for passive shards, those are simply moved with the object itself, so you can parent the entire object and have exact motion data in the passive shards
January 25, 2016, 15:15 (GMT)
Merge branch 'master' into openvdb
January 25, 2016, 13:45 (GMT)
PSculpt: Autokeying Support

When autokeying is enabled, bones will automatically be keyed using the
"Whole Character" Keying Set.

TODO:
* Add support for only doing partial keying - perhaps by having options
for controlling what gets used to do this?
January 25, 2016, 13:44 (GMT)
Code Cleanup - In preparation for some OpenGL drawing cleanups in master
January 25, 2016, 11:56 (GMT)
Merge branch 'master' into openvdb
January 25, 2016, 11:52 (GMT)
Cleanup.
January 25, 2016, 11:43 (GMT)
Cycles: fix memory leaks due to hash collision.

Also clean the code a bit.
January 25, 2016, 06:15 (GMT)
Cycles: fix crash when rendering a volume with non-uniform voxels.
January 25, 2016, 05:31 (GMT)
Merge branch 'master' into openvdb
January 24, 2016, 18:11 (GMT)
forgot to take some rigidbody settings into account during object conversion
January 24, 2016, 16:46 (GMT)
fix for possible rotation glitch when converting back to objects
January 24, 2016, 16:18 (GMT)
fix for Fracture Modifier to object converter (external mode), not all settings were taken into account, and object disappeared when not being on startframe, but as converting mid-sim yields unexpected results, still limiting conversion to startframe, added a notification for this
January 24, 2016, 14:51 (GMT)
added dynamic threshold adaption in case of changing timesteps for plastic constraints, also enabling plastic constraints in case they enter plastic state now
January 24, 2016, 13:43 (GMT)
Merge branch 'master' into object_nodes
January 24, 2016, 12:02 (GMT)
fix for windows only: avoiding changing the global locale avoids slowdown in windows string operations
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021