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January 28, 2016, 22:30 (GMT)
added appliedImpulse() to regular constraints too
January 28, 2016, 22:04 (GMT)
added a RNA function to read the appliedImpulse from each constraints live, during simulation (slow when done from a python frame handler over all constraints)
January 28, 2016, 20:01 (GMT)
fix: dynamic mode didnt work at all anymore and has still some issues like flickering after baking and a crasher on exiting blender, also testwise enabled autoexecute on prefracture during sim
January 28, 2016, 18:12 (GMT)
Added primitive type, some shell code.
Revision 051c9c3 by Clément Fukhaut (pbr-viewport)
January 28, 2016, 15:31 (GMT)
Make use of new direction_transform_m4v3. Add restriction to the display of show_world_sh.
January 28, 2016, 15:11 (GMT)
Merge branch 'openvdb' into cvdb_ray_isect
January 28, 2016, 15:11 (GMT)
Merge branch 'master' into openvdb
Revision 20afa77 by Clément Fukhaut (pbr-viewport)
January 28, 2016, 13:44 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/editors/space_view3d/drawmesh.c
# source/blender/gpu/CMakeLists.txt
# source/blender/gpu/GPU_draw.h
# source/blender/gpu/GPU_material.h
# source/blender/gpu/GPU_texture.h
# source/blender/gpu/intern/gpu_codegen.c
# source/blender/gpu/intern/gpu_draw.c
# source/blender/gpu/intern/gpu_material.c
# source/blender/gpu/intern/gpu_shader.c
# source/blender/gpu/intern/gpu_texture.c
# source/blender/makesrna/intern/rna_image_api.c
# source/blender/nodes/shader/nodes/node_shader_vectTransform.c
January 28, 2016, 08:47 (GMT)
removed readme
Revision 371c289 by Clément Fukhaut (pbr-viewport)
January 27, 2016, 23:46 (GMT)
Made these changes, all relative to the viewport Material mode.
-Lamp sizes are now binded with dynamic uniforms
-Added support of Anisotropic Bsdf
-Added support of Glossy Refraction Bsdf
-Added support of Glossy Glass Bsdf
-Texture noise uses the same default coordinates as cycles.
-Vector transform now works with translations (point mode).
-Vector transform now works with translations.
-Transparency for transparent Bsdf now uses the alpha input.
-Lots of code formating
-Default tangent space inside Geometry node
-Added support for Tangent node
-Object Info now output object location correctly
January 27, 2016, 22:46 (GMT)
fix: added extra update call on hook object in custom modifier evaluation
January 27, 2016, 20:58 (GMT)
fix: forgot to accumulate differences of multiple hook modifier changes
January 27, 2016, 20:19 (GMT)
fix: fake parenting in testfile didnt work anymore after fake hook was added to code, now both should work depending on whether the kinematic flag is set (=parenting) or not (=hook, if vertexgroup and hookmodifiers are used)
January 27, 2016, 19:08 (GMT)
fix for silly brace mistake, which led to crash with fracturing a default cube
January 27, 2016, 17:23 (GMT)
improved the fake hook system, should behave now exactly as a regular hook and added some FM code comments to plan further work.
January 27, 2016, 11:53 (GMT)
Merge branch 'master' into openvdb

Conflicts:
source/blender/makesrna/intern/rna_nodetree.c
January 27, 2016, 09:58 (GMT)
Revert "Test commit to see whether new atomic_fetch_and_and_uint8 wrapper compiles on all our buildbots, take two (win32 and osx fixes)."

This reverts commit 827730351fc03e298a76a767c74cbbf4bfe5d2d5.
January 27, 2016, 09:58 (GMT)
Test commit to see whether new atomic_fetch_and_and_uint8 wrapper compiles on all our buildbots, take two (win32 and osx fixes).
January 27, 2016, 09:25 (GMT)
Revert "Test commit to see whether new atomic_fetch_and_and_uint8 wrapper compiles on all our buildbots."

This reverts commit 8e9d0088eefd079ead6ae1820c5c5642d4722008.
January 27, 2016, 09:24 (GMT)
Test commit to see whether new atomic_fetch_and_and_uint8 wrapper compiles on all our buildbots.
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