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January 7, 2016, 11:11 (GMT)
Use a global node index assignment to enable sorted sets for nodes.

This simplifies code generation because we can use a set with efficient
lookup which also keeps a valid ordering of nodes as dictated by links.
Since any generated code uses only subsets of nodes, the ordering still
is valid for any BasicBlock.
January 7, 2016, 10:11 (GMT)
Moved BasicBlock out of the Compiler struct.
January 7, 2016, 09:41 (GMT)
Fix for missing stack indices in expression blocks.

When creating an expression block, the parent block stack indices must
initialize the local index map, so that external variables can be accessed.
January 7, 2016, 09:28 (GMT)
Merge branch 'master' into id-remap
January 7, 2016, 02:37 (GMT)
cannot have heat, flame, fuel, react grids here
January 7, 2016, 02:35 (GMT)
Merge branch 'master' into openvdb
Revision 01a258f by Clément Fukhaut (pbr-viewport)
January 7, 2016, 01:42 (GMT)
Started Velvet support in viewport code.
January 7, 2016, 01:27 (GMT)
fixing cache
Revision a30e73b by turjuque (pbr-viewport)
January 6, 2016, 22:29 (GMT)
Making things work again
Revision c326d40 by turjuque (pbr-viewport)
January 6, 2016, 21:19 (GMT)
Merge branch 'master' of github.com:Hypersomniac/blender-shader

# Conflicts:
# source/blender/gpu/GPU_material.h
# source/blender/gpu/SConscript
# source/blender/gpu/intern/gpu_compositing.c
# source/blender/gpu/intern/gpu_extensions.c
# source/blender/gpu/intern/gpu_material.c
# source/blender/gpu/shaders/gpu_shader_material.glsl
# source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
# source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
# source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
Revision 44aeca9 by turjuque (pbr-viewport)
January 6, 2016, 21:14 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/editors/space_view3d/drawmesh.c
# source/blender/gpu/GPU_extensions.h
# source/blender/gpu/SConscript
# source/blender/gpu/intern/gpu_compositing.c
# source/blender/gpu/intern/gpu_extensions.c
# source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
January 6, 2016, 20:40 (GMT)
Merge branch 'master' into id-remap

Conflicts:
source/blender/blenkernel/BKE_library_query.h
source/blender/blenkernel/intern/library_query.c
source/blender/makesrna/intern/rna_ID.c
Revision c89ced4 by turjuque (pbr-viewport)
January 6, 2016, 20:38 (GMT)
PRB viewport : Adding lamp support and post effects. and lots of gpu stuff.
No more leaks.
January 6, 2016, 18:39 (GMT)
Move pyrna_set_to_enum_bitmap to bpy_rna.c
January 6, 2016, 18:33 (GMT)
Fix docstring and broken logic (inversion between key and value filtering).
January 6, 2016, 18:32 (GMT)
Link to valid set values
January 6, 2016, 18:25 (GMT)
Merge branch 'master' into tmp-id-users
January 6, 2016, 18:09 (GMT)
Correction to last commit and add docstring
January 6, 2016, 17:58 (GMT)
Add key and value type filters

allows for eg:

bpy.data.user_map(key_types={'MESH'}, value_types={'OBJECT', 'MATERIAL'})

Without this, return values could get very large.
January 6, 2016, 17:27 (GMT)
set shards to passive if shard weight (average vertex weight) is > 0.0f instead of 0.5f, this allows to keep shards passive in case they dont get enough weightpaint (in case they are inside, and interpolation of weights is not enough)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021