January 7, 2016, 11:11 (GMT) |
Use a global node index assignment to enable sorted sets for nodes. This simplifies code generation because we can use a set with efficient lookup which also keeps a valid ordering of nodes as dictated by links. Since any generated code uses only subsets of nodes, the ordering still is valid for any BasicBlock. |
January 7, 2016, 10:11 (GMT) |
Moved BasicBlock out of the Compiler struct. |
January 7, 2016, 09:41 (GMT) |
Fix for missing stack indices in expression blocks. When creating an expression block, the parent block stack indices must initialize the local index map, so that external variables can be accessed. |
Revision f2db96f by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) January 7, 2016, 09:28 (GMT) |
Merge branch 'master' into id-remap |
January 7, 2016, 02:37 (GMT) |
cannot have heat, flame, fuel, react grids here |
January 7, 2016, 02:35 (GMT) |
Merge branch 'master' into openvdb |
Revision 01a258f by Clément Fukhaut (pbr-viewport) January 7, 2016, 01:42 (GMT) |
Started Velvet support in viewport code. |
January 7, 2016, 01:27 (GMT) |
fixing cache |
Revision a30e73b by turjuque (pbr-viewport) January 6, 2016, 22:29 (GMT) |
Making things work again |
Revision c326d40 by turjuque (pbr-viewport) January 6, 2016, 21:19 (GMT) |
Merge branch 'master' of github.com:Hypersomniac/blender-shader # Conflicts: # source/blender/gpu/GPU_material.h # source/blender/gpu/SConscript # source/blender/gpu/intern/gpu_compositing.c # source/blender/gpu/intern/gpu_extensions.c # source/blender/gpu/intern/gpu_material.c # source/blender/gpu/shaders/gpu_shader_material.glsl # source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c # source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c # source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp |
Revision 44aeca9 by turjuque (pbr-viewport) January 6, 2016, 21:14 (GMT) |
Merge branch 'master' of git://git.blender.org/blender # Conflicts: # source/blender/editors/space_view3d/drawmesh.c # source/blender/gpu/GPU_extensions.h # source/blender/gpu/SConscript # source/blender/gpu/intern/gpu_compositing.c # source/blender/gpu/intern/gpu_extensions.c # source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp |
Revision 2e82971 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) January 6, 2016, 20:40 (GMT) |
Merge branch 'master' into id-remap Conflicts: source/blender/blenkernel/BKE_library_query.h source/blender/blenkernel/intern/library_query.c source/blender/makesrna/intern/rna_ID.c |
Revision c89ced4 by turjuque (pbr-viewport) January 6, 2016, 20:38 (GMT) |
PRB viewport : Adding lamp support and post effects. and lots of gpu stuff. No more leaks. |
January 6, 2016, 18:39 (GMT) |
Move pyrna_set_to_enum_bitmap to bpy_rna.c |
January 6, 2016, 18:33 (GMT) |
Fix docstring and broken logic (inversion between key and value filtering). |
January 6, 2016, 18:32 (GMT) |
Link to valid set values |
January 6, 2016, 18:25 (GMT) |
Merge branch 'master' into tmp-id-users |
January 6, 2016, 18:09 (GMT) |
Correction to last commit and add docstring |
January 6, 2016, 17:58 (GMT) |
Add key and value type filters allows for eg: bpy.data.user_map(key_types={'MESH'}, value_types={'OBJECT', 'MATERIAL'}) Without this, return values could get very large. |
Revision 84d8b15 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2016, 17:27 (GMT) |
set shards to passive if shard weight (average vertex weight) is > 0.0f instead of 0.5f, this allows to keep shards passive in case they dont get enough weightpaint (in case they are inside, and interpolation of weights is not enough) |
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