December 8, 2015, 09:15 (GMT) |
Expose the get_input function of the node graph just like get_output. |
December 8, 2015, 08:32 (GMT) |
Cleanup: merge arrays into edge-group struct |
December 8, 2015, 07:56 (GMT) |
Use a different method of calculating path for face-holes Instead of finding close points between islands. use first/last points on each island to find closest islands in negative/positive directions when searching the KD-tree. |
December 7, 2015, 16:46 (GMT) |
Revert "Squashed commit of id-remap branch." This reverts commit 35c76f6e7cab43baeebd4ec68f3a4a1802140abc. |
December 7, 2015, 16:46 (GMT) |
Squashed commit of id-remap branch. |
December 7, 2015, 16:46 (GMT) |
Merge branch 'master' into experimental-build |
Revision 8bbfd27 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) December 7, 2015, 16:45 (GMT) |
Merge branch 'master' into id-remap |
Revision 6dffedc by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) December 7, 2015, 16:33 (GMT) |
Fix several issues with logic of core id-remap: * We need to clear the 'user-one' flags and potential usercount for old_id. * We need to consider ID usages inside a same lib as **never** being indirect ones. Also re-enabled proxy checking for now (not sure why I commented it, think testing stuff or so...). |
December 7, 2015, 16:12 (GMT) |
Bump the BVM stack size to 4095. Currently there is no optimization for stack usage, which would ultimately reduce the required stack size dramatically. 255 is still very low though. |
December 7, 2015, 16:08 (GMT) |
Use individual node types for constructing transform matrices. Transforms can be created as translations, rotations (euler and axis/angle) and scale. The UI nodes include and automatic multiplication node for convenience. |
Revision 49b67b5 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) December 7, 2015, 14:54 (GMT) |
Fix id-remap looper not 'freeing' 'use-one' id usercount. |
December 7, 2015, 12:50 (GMT) |
Use an explicit transform input in the array modifier node. Transforms can only be created from translations atm. |
December 7, 2015, 12:49 (GMT) |
Fix for mismatching socket type identifiers. Have to be careful about distinguishing socket type identifiers and bvm type identifiers. |
December 7, 2015, 12:19 (GMT) |
Fix for ugly socket color because of swapped G and B ... |
December 7, 2015, 11:54 (GMT) |
Improved starting point when calculating island joining paths |
December 7, 2015, 11:37 (GMT) |
Merge branch 'master' into object_nodes |
December 7, 2015, 11:24 (GMT) |
Some basic math operations for 4x4 matrices. |
December 7, 2015, 10:43 (GMT) |
Moved math eval functions to a dedicated file. |
Revision 67cc51d by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) December 7, 2015, 10:01 (GMT) |
Merge branch 'master' into id-remap |
December 7, 2015, 10:00 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/editors/space_file/file_intern.h source/blender/editors/space_file/file_ops.c |
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Master Commits
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