Blender Git Loki

Blender Git commits from all branches.

Page: 2143 / 2888

November 20, 2015, 09:12 (GMT)
Use the geometry subtree in object nodes rather than the toplevel node tree.

This is currently a hack, since only a single geotree is used. Eventually
all geometry subtree result should just be combined.
November 20, 2015, 08:58 (GMT)
Removed unused code.
November 19, 2015, 21:53 (GMT)
Cleanup: De-duplicate multi-sample handling
November 19, 2015, 21:39 (GMT)
Merge branch 'master' into id-remap

Conflicts:
source/blender/blenloader/intern/readfile.c
November 19, 2015, 21:24 (GMT)
Always draw face map widgets using backface culling

Also minor cleanup.
November 19, 2015, 20:35 (GMT)
Draw bone colors for face map widgets with transparency
November 19, 2015, 20:03 (GMT)
Merge branch 'master' into wiggly-widgets
November 19, 2015, 16:19 (GMT)
Added a 'PASS_MESH' node.
November 19, 2015, 16:18 (GMT)
Make an extra copy of the resulting node DM after eval.

This is necessary unfortunately because of the unreliable nature of dm->needsFree.
Without it the BKE_object_free_derived_caches function can destroy our static
empty DM at any point.
November 19, 2015, 16:01 (GMT)
Added an assertion to make sure we don't add invalid node instances with unknown types.
November 19, 2015, 15:42 (GMT)
Added a graphviz debug dump function for the object modifier node tree.
November 19, 2015, 15:12 (GMT)
Use the default output value for graph returns in case they remain unlinked.

In case of meshes this will always be an empty mesh, but it at least gives a valid return value.
November 19, 2015, 14:50 (GMT)
Foundations for a mesh data type in bvm
November 19, 2015, 08:59 (GMT)
Mesh type for storing DerivedMesh as a temporary storage on the node eval stack.
November 18, 2015, 09:21 (GMT)
Use a full TypeDesc in node sockets.

For the time being this is synonymous with the base type, but in future
it could allow (fixed-size) arrays and vector semantics.
November 18, 2015, 09:20 (GMT)
Set of basic node classes for representing modifiers in pynodes.
November 18, 2015, 09:20 (GMT)
Simple integration of object nodes into the modifier stack evaluation.
November 18, 2015, 08:27 (GMT)
Merge branch 'master' into object_nodes
November 18, 2015, 06:43 (GMT)
Fix: Transforming GP Keyframes in DopeSheet was no longer possible when in EditMode

This was a consequence of the hack used to ensure that the jump keyframes operator
could correctly use GP keyframes when in the timeline and action editors.
November 16, 2015, 10:56 (GMT)
Fix: GPencil snap cursor to selected wasn't working

Min-max weren't getting initialised correctly, causing this to fail.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021