Revision 4dac0af by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) October 13, 2015, 13:48 (GMT) |
Merge branch 'free-refcount-ids' into missing-libs |
Revision 168604e by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, free-refcount-ids, id-remap, missing-libs) October 13, 2015, 13:44 (GMT) |
Revert to master - those changes are globally valid, but remain incomplete, and total new code is being done in id-remap anyway, not worth bothering with this for now... |
Revision 9d5cdf9 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, free-refcount-ids, id-remap, missing-libs) October 13, 2015, 13:41 (GMT) |
Merge branch 'master' into free-refcount-ids |
October 13, 2015, 13:09 (GMT) |
Revert "Revert "Revert "Support for multi-sample off-screen buffers""" This reverts commit a70643b88c09aca9ba86feae94957022008a0249. |
October 13, 2015, 13:09 (GMT) |
Revert "Revert "Support for multi-sample off-screen buffers"" This reverts commit f7e0f53e71a71638cf508ec1c63b94e6763a3da9. |
October 13, 2015, 13:09 (GMT) |
Merge branch 'master' into experimental-build |
Revision 67d922f by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, free-refcount-ids, id-remap, missing-libs) October 13, 2015, 12:41 (GMT) |
Merge branch 'master' into free-refcount-ids |
October 13, 2015, 12:35 (GMT) |
Merge branch 'master' into experimental-build |
October 13, 2015, 12:35 (GMT) |
Revert "Support for multi-sample off-screen buffers" This reverts commit d9cc3f50682302ca12e3a4fa0390c857f2013c25. |
October 13, 2015, 12:07 (GMT) |
Support for multi-sample off-screen buffers Currently only used for OpenGL render, replaces slower accumulation buffer which simply did multiple renders. Reviewers: psy-fi, brecht, sergey Differential Revision: https://developer.blender.org/D1556 |
October 12, 2015, 21:44 (GMT) |
BGE: fix a bug in ImageRender.refresh(buffer): the scene was rendered twice. This bug had no visible effect other than consuming CPU time because of the double render. |
October 12, 2015, 21:18 (GMT) |
BGE: support camera scale, can be negative. Camera scale was previously ignored in the BGE. It is now injected in the modelview matrix as a scale of the scene coordinates in the camera local reference. This is equivalent to a zoom: A scale of 2 multiplies the coordinates by 2 => only the points with coordinates less then 0.5 before the scale will fall in the frustrum => equivalent to a zoom. Anisotropic scale is supported (different scale in x, y, z) Negative scale is also supported. As an odd number of negative scale flips the normals of the objects, the OGL front face setting is also flipped to compensate. A Y negative scale of -1 produces a vertical flip at OGL level. |
Revision 4ed3a36 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 12, 2015, 19:01 (GMT) |
Merge branch 'missing-libs' into id-remap |
Revision 9442a43 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 12, 2015, 19:00 (GMT) |
Merge branch 'free-refcount-ids' into id-remap |
Revision 13faefa by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 12, 2015, 19:00 (GMT) |
Merge branch 'master' into id-remap |
Revision 5f2276a by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) October 12, 2015, 18:46 (GMT) |
Merge branch 'free-refcount-ids' into missing-libs |
October 12, 2015, 18:38 (GMT) |
minor cleanups |
Revision e95ba11 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, free-refcount-ids, id-remap, missing-libs) October 12, 2015, 18:31 (GMT) |
Merge branch 'master' into free-refcount-ids |
October 12, 2015, 18:10 (GMT) |
Tweak as suggested by Campbell in review. |
October 12, 2015, 18:02 (GMT) |
Merge branch 'master' into shapekeys-normals |
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