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October 13, 2015, 13:48 (GMT)
Merge branch 'free-refcount-ids' into missing-libs
October 13, 2015, 13:44 (GMT)
Revert to master - those changes are globally valid, but remain incomplete,
and total new code is being done in id-remap anyway, not worth bothering with this for now...
October 13, 2015, 13:41 (GMT)
Merge branch 'master' into free-refcount-ids
October 13, 2015, 13:09 (GMT)
Revert "Revert "Revert "Support for multi-sample off-screen buffers"""

This reverts commit a70643b88c09aca9ba86feae94957022008a0249.
October 13, 2015, 13:09 (GMT)
Revert "Revert "Support for multi-sample off-screen buffers""

This reverts commit f7e0f53e71a71638cf508ec1c63b94e6763a3da9.
October 13, 2015, 13:09 (GMT)
Merge branch 'master' into experimental-build
October 13, 2015, 12:41 (GMT)
Merge branch 'master' into free-refcount-ids
October 13, 2015, 12:35 (GMT)
Merge branch 'master' into experimental-build
October 13, 2015, 12:35 (GMT)
Revert "Support for multi-sample off-screen buffers"

This reverts commit d9cc3f50682302ca12e3a4fa0390c857f2013c25.
October 13, 2015, 12:07 (GMT)
Support for multi-sample off-screen buffers

Currently only used for OpenGL render,
replaces slower accumulation buffer which simply did multiple renders.

Reviewers: psy-fi, brecht, sergey

Differential Revision: https://developer.blender.org/D1556
October 12, 2015, 21:44 (GMT)
BGE: fix a bug in ImageRender.refresh(buffer): the scene was rendered twice.

This bug had no visible effect other than consuming CPU time because of the
double render.
October 12, 2015, 21:18 (GMT)
BGE: support camera scale, can be negative.

Camera scale was previously ignored in the BGE.
It is now injected in the modelview matrix as a scale of the scene
coordinates in the camera local reference. This is equivalent to a zoom:
A scale of 2 multiplies the coordinates by 2 => only the points with
coordinates less then 0.5 before the scale will fall in the frustrum =>
equivalent to a zoom.

Anisotropic scale is supported (different scale in x, y, z)
Negative scale is also supported. As an odd number of negative scale flips the
normals of the objects, the OGL front face setting is also flipped to compensate.

A Y negative scale of -1 produces a vertical flip at OGL level.
October 12, 2015, 19:01 (GMT)
Merge branch 'missing-libs' into id-remap
October 12, 2015, 19:00 (GMT)
Merge branch 'free-refcount-ids' into id-remap
October 12, 2015, 19:00 (GMT)
Merge branch 'master' into id-remap
October 12, 2015, 18:46 (GMT)
Merge branch 'free-refcount-ids' into missing-libs
October 12, 2015, 18:38 (GMT)
minor cleanups
October 12, 2015, 18:31 (GMT)
Merge branch 'master' into free-refcount-ids
October 12, 2015, 18:10 (GMT)
Tweak as suggested by Campbell in review.
October 12, 2015, 18:02 (GMT)
Merge branch 'master' into shapekeys-normals
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021