May 29, 2015, 13:07 (GMT) |
Merge branch 'master' into UI-experiments |
May 29, 2015, 13:04 (GMT) |
Merge branch 'master' into UI-graphical-redesign |
May 29, 2015, 12:56 (GMT) |
Make checkbox widgets rounded |
May 29, 2015, 08:56 (GMT) |
Merge branch 'asset-experiments' into asset-engine |
May 29, 2015, 08:53 (GMT) |
Gooseberry: Workaround stupidness of MSVC with strict flags |
May 29, 2015, 08:38 (GMT) |
Add comment about why we need to store fileselection state outside of filelist items now. |
May 29, 2015, 08:32 (GMT) |
Tweaks and fixes in py part (preview handling). |
May 29, 2015, 08:12 (GMT) |
Address most points from first reviewing pass. Nothing new here, just some cleanup and refactor. |
May 29, 2015, 07:30 (GMT) |
Merge branch 'master' into asset-experiments |
May 29, 2015, 03:06 (GMT) |
Merge branch 'master' into openvdb_smoke |
May 29, 2015, 03:02 (GMT) |
Fix compile issue when WITH_OPENVDB |
May 28, 2015, 21:38 (GMT) |
Cleanup: use madd_v3_v3fl to avoid unnecessary steps and local variable. |
Revision 2719a3d by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) May 28, 2015, 20:14 (GMT) |
Merge branch 'master' into wiggly-widgets Conflicts: source/blender/editors/object/object_ops.c |
May 28, 2015, 20:11 (GMT) |
Merge branch 'master' into UI-experiments |
May 28, 2015, 17:51 (GMT) |
More WIP towards integrating AE/assets_uuids in append/link process... |
May 28, 2015, 13:40 (GMT) |
Fix grid not being in the proper place (transform). Basically the smoke simulator uses the MAC grid approach meaning that the fields (like density, heat...) are cell centered. On the other hand VDB uses a node center storage; this implies that we have to offset the position of the grid by half a voxel in each direction. |
May 28, 2015, 13:37 (GMT) |
Cycles: fix typos (crashers) in vector grid allocation and sampling code. |
May 28, 2015, 13:27 (GMT) |
Merge branch 'alembic' into gooseberry |
May 28, 2015, 13:25 (GMT) |
Moved child strand deformation into the general cache processing function. Strands processing now has 3 main steps: 1) apply parent modifiers 2) deform child strands 3) apply child modifiers |
May 28, 2015, 12:46 (GMT) |
Merge branch 'asset-experiments' into asset-engine Conflicts: source/blender/windowmanager/intern/wm_operators.c |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021