Blender Git Loki

Blender Git commits from all branches.

Page: 2267 / 2888

May 5, 2015, 09:27 (GMT)
Remove un-necessary back-slash in macro definition
May 5, 2015, 09:19 (GMT)
Rename program_names with enums in OpenCLCache
May 5, 2015, 09:16 (GMT)
Rename delete -> remove

Follows convention for RNA collections (ID data for eg new/remove)
May 5, 2015, 09:12 (GMT)
Cleanup: minor edits
May 5, 2015, 09:11 (GMT)
Cleanup: style/redundant casts
May 5, 2015, 09:07 (GMT)
Use regular module for bpy.app._previews

Since this is a collection of API calls, theres no need to define a custom type.
May 5, 2015, 08:42 (GMT)
Cleanup: minor edits
May 5, 2015, 08:23 (GMT)
Cleanup: minor edits
May 5, 2015, 07:11 (GMT)
Merge branch 'master' into ui-preview-buttons
May 5, 2015, 06:45 (GMT)
Remove ShaderData variable count macros
May 5, 2015, 06:45 (GMT)
Don't use variable count macros to calc ShaderData_SOA size
May 5, 2015, 06:45 (GMT)
Don't use variable count macros to calc ShaderData size
May 5, 2015, 06:45 (GMT)
Reshuffle ShaderData variables and add padding
May 5, 2015, 06:45 (GMT)
Use kernel_shaderdata_vars.h for ShaderData decl
May 5, 2015, 06:45 (GMT)
Add ShaderData variable header file
May 5, 2015, 06:45 (GMT)
De-duplicate direct_emissive_eval function
May 5, 2015, 06:45 (GMT)
De-duplicate shadow_blocked function
May 5, 2015, 06:45 (GMT)
Make use of isect in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked
May 5, 2015, 06:45 (GMT)
Make use of sd in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked
May 5, 2015, 06:45 (GMT)
Make the use of Ray in shadow_blocked_SPLIT_KERNEL similar to shadow_blocked
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021