April 1, 2015, 18:03 (GMT) |
Basic strand processing in the hair sim cache modifier. |
April 1, 2015, 18:03 (GMT) |
Sequencer cleanup: create seq_render_image_strip() function |
April 1, 2015, 18:02 (GMT) |
Sequencer cleanup: create seq_render_movie_strip() function |
April 1, 2015, 17:47 (GMT) |
From review: Sequencer Scene strips were forcing rendering to happen multiple times This was more a cache issue. Images and Movies were having the same problem, but they went unnoticed. This is not an ideal solution, but it works decently enough. @psy-fi may want to pitch in on that. |
April 1, 2015, 15:18 (GMT) |
Depsgraph: Correction to previous commit: non-geometry objects had more than one parameter eval nodes |
April 1, 2015, 15:12 (GMT) |
Depsgraph: Use plain const char* for nodes typeinfo |
April 1, 2015, 15:05 (GMT) |
Depsgraph: Correction to parameters animation commit Drivers are handled a bit differently, so can't really create relation between animation component and parameters without having action. |
April 1, 2015, 14:56 (GMT) |
Depsgraph: Attempt to solve issues with using object's id props as driver target |
April 1, 2015, 14:46 (GMT) |
Revert "Always display full data paths in tooltips" Seems like there is currently now way to get the full data path reliably. So instead of the old "..." this patch just displays (null) which also isn't really useful. |
April 1, 2015, 14:46 (GMT) |
Depsgraph: Use pointer to a cons char instead of a string for relation name |
April 1, 2015, 14:11 (GMT) |
Clean up vertex/normal client state after drawing strands. This should hopefully prevent some random crashes. |
April 1, 2015, 13:57 (GMT) |
Always display full data paths in tooltips Another experiment for gooseberry. We should make Blender smarter here in general, but it's a start. |
April 1, 2015, 13:52 (GMT) |
Depsgraph: Improve handling of unexisting RNA paths in driver targets |
April 1, 2015, 13:22 (GMT) |
Depsgraph: Avoid creating anim->parameters relation when there's no anim node |
April 1, 2015, 13:07 (GMT) |
Merge branch 'master' into asset-experiments |
April 1, 2015, 13:01 (GMT) |
Depsgraph: Fix some issues with node bulding Mainly this commit addresses issues when same operation node was trying to be created twice. It also fixes wrong key used for effector's psys operation. |
April 1, 2015, 12:59 (GMT) |
More cleanup and interface resurrected |
April 1, 2015, 12:40 (GMT) |
Fix an invalid operation |
April 1, 2015, 12:30 (GMT) |
Exit without leaks and crashes. |
April 1, 2015, 12:24 (GMT) |
More API changes, get rid of indexBufferDataGLSL (we can reuse vertex streams effectively here) |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021