Blender Git Loki

Blender Git commits from all branches.

Page: 2351 / 2888

March 17, 2015, 02:22 (GMT)
Cleanup: remove redundant casts, vars

some odd expressions:
"(RenderView *)(&rr->views)->first" -> "rr->views.first"
March 17, 2015, 01:56 (GMT)
Cleanup: warning
March 17, 2015, 01:42 (GMT)
Merge branch 'master' into multiview
March 16, 2015, 20:32 (GMT)
Fix segfault (thank you ASAN) when changing number of views in compositor
March 16, 2015, 20:23 (GMT)
Amber: Some cleanup and atempt to fix repeated entries, not yet working.
March 16, 2015, 19:51 (GMT)
I18n: update for new akward algo names in UI messages...
March 16, 2015, 19:18 (GMT)
Continue fleshing out Amber.

Start to add real asset engine behavior. Still completely uncomplete and not even half working.
March 16, 2015, 17:48 (GMT)
Disable additional depsgraph tagging through cache libraries.

This code is outdated due to changes in reading code and obscures some
genuine depsgraph behavior.
March 16, 2015, 16:13 (GMT)
Depsgraph: Fix crashes with smoke modifier

Two issues:

- Was missing relation between domain and geometry component
of other smoke objects

- Needed to do the same trick for duplicgroups as was recently
done in master branch.
March 16, 2015, 15:46 (GMT)
Depsgraph: Pass bmain to the new modifier updateDepsgraph callback

This is complementary change to what we did in master in order to deal
with simulation modifiers.
March 16, 2015, 15:41 (GMT)
Compositor: fix issue when selecting individual view for non-matching image filepaths since the first image
March 16, 2015, 15:31 (GMT)
Fix warning/real bug introduced during removal of scene dependency for Images
March 16, 2015, 15:20 (GMT)
Depsgraph: Ensure node tree deps nodes are not created twice
March 16, 2015, 15:04 (GMT)
Depsgraph: Use more unique relation names
March 16, 2015, 15:00 (GMT)
Small cleanups for eventual merge
March 16, 2015, 14:55 (GMT)
Depsgraph: code cleanup,blender uses floats for time, not doubles
March 16, 2015, 14:46 (GMT)
Depsgraph: Rename SPaceType->new to SpaceType->alloc

This way it is posible to include BKE_screen.h from C++ file.
March 16, 2015, 14:30 (GMT)
From (original) review: NODE_UPDATE_RNA > NODE_UPDATE_OPERATOR
March 16, 2015, 13:37 (GMT)
Dr. Epilepsy R.I.P.

I talked with Francesco and Gabriel and we agreed that this mode was not needed.
(or rather, it would require a major hack in Blender UI to force redraw of everything all the time, which is overkill for something that would likely never get used).
March 16, 2015, 13:27 (GMT)
Depsgraph: Code cleanup, comments
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021