March 17, 2015, 02:22 (GMT) |
Cleanup: remove redundant casts, vars some odd expressions: "(RenderView *)(&rr->views)->first" -> "rr->views.first" |
March 17, 2015, 01:56 (GMT) |
Cleanup: warning |
March 17, 2015, 01:42 (GMT) |
Merge branch 'master' into multiview |
March 16, 2015, 20:32 (GMT) |
Fix segfault (thank you ASAN) when changing number of views in compositor |
March 16, 2015, 20:23 (GMT) |
Amber: Some cleanup and atempt to fix repeated entries, not yet working. |
March 16, 2015, 19:51 (GMT) |
I18n: update for new akward algo names in UI messages... |
March 16, 2015, 19:18 (GMT) |
Continue fleshing out Amber. Start to add real asset engine behavior. Still completely uncomplete and not even half working. |
March 16, 2015, 17:48 (GMT) |
Disable additional depsgraph tagging through cache libraries. This code is outdated due to changes in reading code and obscures some genuine depsgraph behavior. |
March 16, 2015, 16:13 (GMT) |
Depsgraph: Fix crashes with smoke modifier Two issues: - Was missing relation between domain and geometry component of other smoke objects - Needed to do the same trick for duplicgroups as was recently done in master branch. |
March 16, 2015, 15:46 (GMT) |
Depsgraph: Pass bmain to the new modifier updateDepsgraph callback This is complementary change to what we did in master in order to deal with simulation modifiers. |
March 16, 2015, 15:41 (GMT) |
Compositor: fix issue when selecting individual view for non-matching image filepaths since the first image |
March 16, 2015, 15:31 (GMT) |
Fix warning/real bug introduced during removal of scene dependency for Images |
March 16, 2015, 15:20 (GMT) |
Depsgraph: Ensure node tree deps nodes are not created twice |
March 16, 2015, 15:04 (GMT) |
Depsgraph: Use more unique relation names |
March 16, 2015, 15:00 (GMT) |
Small cleanups for eventual merge |
March 16, 2015, 14:55 (GMT) |
Depsgraph: code cleanup,blender uses floats for time, not doubles |
March 16, 2015, 14:46 (GMT) |
Depsgraph: Rename SPaceType->new to SpaceType->alloc This way it is posible to include BKE_screen.h from C++ file. |
March 16, 2015, 14:30 (GMT) |
From (original) review: NODE_UPDATE_RNA > NODE_UPDATE_OPERATOR |
March 16, 2015, 13:37 (GMT) |
Dr. Epilepsy R.I.P. I talked with Francesco and Gabriel and we agreed that this mode was not needed. (or rather, it would require a major hack in Blender UI to force redraw of everything all the time, which is overkill for something that would likely never get used). |
March 16, 2015, 13:27 (GMT) |
Depsgraph: Code cleanup, comments |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021