Blender Git Loki

Blender Git commits from all branches.

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January 15, 2015, 13:08 (GMT)
Displacement mod works now
January 15, 2015, 13:08 (GMT)
Only show debug thingy when base is selected
January 15, 2015, 13:08 (GMT)
Remove ifdef'd code
January 15, 2015, 13:08 (GMT)
Remove debug print
January 15, 2015, 13:08 (GMT)
A few code cleanups in debug code
January 15, 2015, 13:08 (GMT)
Improve debug drawing output
January 15, 2015, 13:08 (GMT)
Remove debug print
January 15, 2015, 13:08 (GMT)
Fix need for manually creating uv layer
January 15, 2015, 13:08 (GMT)
Checkpoint, works with triangles now
January 15, 2015, 13:08 (GMT)
Add debug drawing code for showing poly vert order
January 15, 2015, 13:08 (GMT)
Deduplicate code
January 15, 2015, 13:08 (GMT)
Checkpoint
January 15, 2015, 12:52 (GMT)
Extended mode enum for selecting affected axes for volume preservation.
January 15, 2015, 12:44 (GMT)
Allow disabling the volume exponent internally.
January 15, 2015, 12:44 (GMT)
Generalizing constraint volume preservation.

Moved settings for volume adjustment, limits and smoothing out of the
StretchTo constraint, so they can be reused by other constraints.
January 15, 2015, 12:43 (GMT)
Depsgraph: Fix missing rendered viewport update

Was only happening when blender is built with legacy depsgraph support.
January 15, 2015, 11:53 (GMT)
Added a "specials" menu button next to the particle systems list for
accessing the copy operator.
January 15, 2015, 11:35 (GMT)
Changed the workflow for the particle system copy operator to the common
active-to-selected pattern.
January 15, 2015, 11:08 (GMT)
Merge branch 'master' into depsgraph_refactor
January 15, 2015, 10:55 (GMT)
New operator for copying (hair) particle systems from one object to
another, including edit data (grooming).

This uses basically the same method as the existing connect/disconnect
feature. The main difference is that it allows working with multiple
objects and transferring the //particle/hair data// instead of the
//mesh// data (which is what connect/disconnect expects). This is a much
more realistic workflow when rigging, topology etc. changes and
groomed hair has to be transferred to the changed model.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021