January 15, 2015, 13:08 (GMT) |
Displacement mod works now |
January 15, 2015, 13:08 (GMT) |
Only show debug thingy when base is selected |
January 15, 2015, 13:08 (GMT) |
Remove ifdef'd code |
January 15, 2015, 13:08 (GMT) |
Remove debug print |
January 15, 2015, 13:08 (GMT) |
A few code cleanups in debug code |
January 15, 2015, 13:08 (GMT) |
Improve debug drawing output |
January 15, 2015, 13:08 (GMT) |
Remove debug print |
January 15, 2015, 13:08 (GMT) |
Fix need for manually creating uv layer |
January 15, 2015, 13:08 (GMT) |
Checkpoint, works with triangles now |
January 15, 2015, 13:08 (GMT) |
Add debug drawing code for showing poly vert order |
January 15, 2015, 13:08 (GMT) |
Deduplicate code |
January 15, 2015, 13:08 (GMT) |
Checkpoint |
January 15, 2015, 12:52 (GMT) |
Extended mode enum for selecting affected axes for volume preservation. |
January 15, 2015, 12:44 (GMT) |
Allow disabling the volume exponent internally. |
January 15, 2015, 12:44 (GMT) |
Generalizing constraint volume preservation. Moved settings for volume adjustment, limits and smoothing out of the StretchTo constraint, so they can be reused by other constraints. |
January 15, 2015, 12:43 (GMT) |
Depsgraph: Fix missing rendered viewport update Was only happening when blender is built with legacy depsgraph support. |
Revision 9bdefd5 by Lukas Toenne (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 15, 2015, 11:53 (GMT) |
Added a "specials" menu button next to the particle systems list for accessing the copy operator. |
Revision 57f69a5 by Lukas Toenne (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 15, 2015, 11:35 (GMT) |
Changed the workflow for the particle system copy operator to the common active-to-selected pattern. |
January 15, 2015, 11:08 (GMT) |
Merge branch 'master' into depsgraph_refactor |
Revision a3b8538 by Lukas Toenne (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 15, 2015, 10:55 (GMT) |
New operator for copying (hair) particle systems from one object to another, including edit data (grooming). This uses basically the same method as the existing connect/disconnect feature. The main difference is that it allows working with multiple objects and transferring the //particle/hair data// instead of the //mesh// data (which is what connect/disconnect expects). This is a much more realistic workflow when rigging, topology etc. changes and groomed hair has to be transferred to the changed model. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021