Revision f62b9d8 by Lukas Toenne (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 15, 2015, 10:55 (GMT) |
Removed unused particles pointer from particle edit data. |
Revision 305af3e by Campbell Barton (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 14, 2015, 20:07 (GMT) |
Fix T43254: Camera required for rendering sequencer scene |
Revision 7086e0f by Campbell Barton (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 14, 2015, 20:06 (GMT) |
warning: unused var |
Revision 5fe11d4 by Campbell Barton (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 14, 2015, 19:43 (GMT) |
Merge branch 'master' into gooseberry |
January 14, 2015, 19:03 (GMT) |
Merge branch 'master' into temp_custom_loop_normals |
January 14, 2015, 14:35 (GMT) |
Depsgraph: Fill in callbacks for mesh/curve geometry update For now they'll only calculate bounding box there. in the future it might be extended further. |
January 14, 2015, 14:26 (GMT) |
Depsgraph: Headers cleanup |
January 14, 2015, 14:22 (GMT) |
Depsgtraph: Move some more update callbacks to their final(ish) destination Still having animation callbacks as a bad level implementation, but those are a bit tricky since they somehow need to be able to access time source node. |
January 14, 2015, 14:06 (GMT) |
Sequencer Proxy: image sequence in a working state Tested: mono, top-bottom and individual views (_L, _R) image sequences We are creating a proxy file for each individual view, even when the image is 3D encoded (e.g., a top-bottom image will generate 2 proxy files). On-going Development Notes: 1) 3D Movies relying on individual files (_R, _L) are not generating the proxies correctly at the moment (probably due to name clashing and the fact that movie names are handled depth inside the code - which is a known cause for another issue to be fixed when the user tries to export a movie animation in the Invidual Views mode). 2) At the moment we are looping over all possible available views, instead of getting from the current Sequencer. We should probably change that. |
January 14, 2015, 13:58 (GMT) |
Depsgraph: Header cleanup |
January 14, 2015, 13:43 (GMT) |
Depsgraph: Move pose evaluation callbacks from temporary stub to blenkernel Now all the callback functions used by dependency graph are moved to dedicated armature_update.c file in blenkernel. There are also some spline IK functions moved from armature.c to the new file which isn't strictly related on the original change but without any file in blenkernel using functions from the new armature_update there'll be a linking error. It also seems not so crazy idea to concentrate all the pose evaluation in a single file, so overall it's not so much bad. Just annoying stupidnes of compiler forced to do such a move now. |
January 14, 2015, 12:35 (GMT) |
Depsgraph: Use proper debug print for IK solver builder |
January 14, 2015, 12:30 (GMT) |
Depsgraph: Don't re-tag operations for update This way we're saving some time in both tagging (by skipping loop over component operations which are tagged already) and scene evaluation (because now we don't have redundant entries in the directly modified operations). This gives about 30% speedup on loading Koro rig file. |
January 14, 2015, 12:15 (GMT) |
Depsgraph: Move get entry/exit operations to node This way we've got a bit less template magic going on and make it possible to cleanly access entry/exit operation of nodes outside of the builders. |
Revision 1c8c537 by Lukas Toenne (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 14, 2015, 11:29 (GMT) |
New texture influence option for particle kink amplitude (as opposed to frequency). |
January 14, 2015, 11:28 (GMT) |
Merge branch 'master' into depsgraph_refactor |
Revision 6e50448 by Lukas Toenne (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 14, 2015, 11:03 (GMT) |
Renaming "Kink" texture influence to "Kink Frequency" to be more specific. |
Revision 15490d4 by Lukas Toenne (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 14, 2015, 10:48 (GMT) |
Spiral rotation axis was not always fully normalized, avoid an assert. |
Revision c84bd7f by Lukas Toenne (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 14, 2015, 09:09 (GMT) |
Make random child length work again with the spiral kink mode. |
Revision e408277 by Sergey Sharybin (gooseberry, gooseberry_farm, temp_constraint_volume, temp_hair_modifiers, temp_motionpaths) January 14, 2015, 08:05 (GMT) |
Add missing stub to the player, so buildbot keeps delivering gooseberry builds |
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