Blender Git Loki

Blender Git commits from all branches.

Page: 2426 / 2888

January 15, 2015, 10:55 (GMT)
Removed unused particles pointer from particle edit data.
January 14, 2015, 20:07 (GMT)
Fix T43254: Camera required for rendering sequencer scene
January 14, 2015, 20:06 (GMT)
warning: unused var
January 14, 2015, 19:43 (GMT)
Merge branch 'master' into gooseberry
January 14, 2015, 19:03 (GMT)
Merge branch 'master' into temp_custom_loop_normals
January 14, 2015, 14:35 (GMT)
Depsgraph: Fill in callbacks for mesh/curve geometry update

For now they'll only calculate bounding box there. in the future it might be
extended further.
January 14, 2015, 14:26 (GMT)
Depsgraph: Headers cleanup
January 14, 2015, 14:22 (GMT)
Depsgtraph: Move some more update callbacks to their final(ish) destination

Still having animation callbacks as a bad level implementation, but those are a
bit tricky since they somehow need to be able to access time source node.
January 14, 2015, 14:06 (GMT)
Sequencer Proxy: image sequence in a working state

Tested: mono, top-bottom and individual views (_L, _R) image sequences

We are creating a proxy file for each individual view, even when the
image is 3D encoded (e.g., a top-bottom image will generate 2 proxy
files).

On-going Development Notes:

1) 3D Movies relying on individual files (_R, _L) are not generating the
proxies correctly at the moment (probably due to name clashing and the
fact that movie names are handled depth inside the code - which is a
known cause for another issue to be fixed when the user tries to export
a movie animation in the Invidual Views mode).

2) At the moment we are looping over all possible available views,
instead of getting from the current Sequencer. We should probably change
that.
January 14, 2015, 13:58 (GMT)
Depsgraph: Header cleanup
January 14, 2015, 13:43 (GMT)
Depsgraph: Move pose evaluation callbacks from temporary stub to blenkernel

Now all the callback functions used by dependency graph are moved to dedicated
armature_update.c file in blenkernel.

There are also some spline IK functions moved from armature.c to the new file
which isn't strictly related on the original change but without any file in
blenkernel using functions from the new armature_update there'll be a linking
error. It also seems not so crazy idea to concentrate all the pose evaluation
in a single file, so overall it's not so much bad. Just annoying stupidnes
of compiler forced to do such a move now.
January 14, 2015, 12:35 (GMT)
Depsgraph: Use proper debug print for IK solver builder
January 14, 2015, 12:30 (GMT)
Depsgraph: Don't re-tag operations for update

This way we're saving some time in both tagging (by skipping loop over component operations
which are tagged already) and scene evaluation (because now we don't have redundant entries
in the directly modified operations).

This gives about 30% speedup on loading Koro rig file.
January 14, 2015, 12:15 (GMT)
Depsgraph: Move get entry/exit operations to node

This way we've got a bit less template magic going on and make it possible
to cleanly access entry/exit operation of nodes outside of the builders.
January 14, 2015, 11:29 (GMT)
New texture influence option for particle kink amplitude (as opposed to
frequency).
January 14, 2015, 11:28 (GMT)
Merge branch 'master' into depsgraph_refactor
January 14, 2015, 11:03 (GMT)
Renaming "Kink" texture influence to "Kink Frequency" to be more
specific.
January 14, 2015, 10:48 (GMT)
Spiral rotation axis was not always fully normalized, avoid an assert.
January 14, 2015, 09:09 (GMT)
Make random child length work again with the spiral kink mode.
January 14, 2015, 08:05 (GMT)
Add missing stub to the player, so buildbot keeps delivering gooseberry builds
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021