Blender Git Loki

Blender Git commits from all branches.

Page: 2430 / 2888

January 9, 2015, 14:58 (GMT)
Curve-based control for "roughness" (noise displacement) of child hair.
January 9, 2015, 14:48 (GMT)
Merge branch 'master' into mesh-transfer-data
January 9, 2015, 14:12 (GMT)
compile fix due to function name cleanup
January 9, 2015, 14:01 (GMT)
Depsgraph: Attemt to fix compilation error with mingw
January 9, 2015, 13:54 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier
January 9, 2015, 13:48 (GMT)
Depsgraph: Jotting out notes for how the obdata/geometry evaluation should all fit together
January 9, 2015, 13:48 (GMT)
Depsgraph: Remove invalid code + cleanup comments
January 9, 2015, 13:48 (GMT)
Depsgraph: Stub back reference to geometry results for lattice deform parenting type

Strictly speaking, we really shouldn't still have any actual "virtual modifiers",
so this category should really be obsolete. But, adding it back in for now in
an attempt to figure out what's going wrong with koro's lattices (some points stick).
January 9, 2015, 13:48 (GMT)
Depsgraph: Shrinkwrap constraint needs the target object's transform as well as its geometry
January 9, 2015, 13:48 (GMT)
Depsgraph Debugging: Turn off debug prints for driver values when evaluating drivers

Now that we know these work, it's not necessary to constantly print this info,
though I've kept the defines here for later, when we need to check whether
all the Python/GIL issues here aren't going to cause us grief.
January 9, 2015, 13:27 (GMT)
Merge branch 'hair_clumping' into gooseberry
January 9, 2015, 13:24 (GMT)
Curve-based control for child path tapering.

This is an alternative method to the current fixed function with a
clump factor and "shape" parameter. This function is quite limited and
does not give the desired result in many cases (e.g. long, parallel
rasta strands are problematic). So rather than trying to add more
parameters there is now a fully user-defined optional curve for setting
the tapering shape.
January 9, 2015, 13:09 (GMT)
Depsgraph: Fix inconsistency with pending links calculation and layers visibility

Quite straightforard change, just totally ignore invisible nodes on scene update.

This solves issues with victor and koro rigs here.
January 9, 2015, 12:28 (GMT)
Merge branch 'master' into gooseberry
January 9, 2015, 12:06 (GMT)
Merge branch 'master' into mesh-transfer-data

Conflicts:
source/blender/blenkernel/BKE_bvhutils.h
source/blender/blenkernel/intern/bvhutils.c
source/blender/blenlib/intern/astar.c
January 9, 2015, 11:56 (GMT)
Depsgraph: Report visibility to graphiz
January 9, 2015, 11:51 (GMT)
Merge branch 'master' into viewport_experiments
January 9, 2015, 11:18 (GMT)
Depsgraph: Add graph consistency check function

It might be not so much advanced atm, but allowed to nail previous issue down.

Commented out, so no impact on speed at all. Plus i've kept it aborting blender
which might be too rude for other developers/users.
January 9, 2015, 11:15 (GMT)
Depsgraph: Don't add operations to graph if they already existed

We would need to avoid creating such an operations, but current solution
makes graph robust for such accidents. It's a bit slower but good enough
at this state.
January 9, 2015, 10:44 (GMT)
Moved kink, clump and roughness functions into the dedicated source file.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021